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Druid

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Overview

Druids are masters of healing and nature. Throughout history, they have practiced their control over nature to the benefit of all humans. They are very skilled in healing and supportive spells, and can create more different kinds of Runes than any other vocation.

Because of their focus on magical abilities, they are sorely lacking in physical skills, and have little physical strength to carry items and equipment.

Benefits

Drawbacks

Gains and Regeneration

Gains by level

With each level, every player recieves an increase in Capacity, Maximum Hitpoints, and Maximum Mana.

With each level, a druid will gain:

Regeneration

As time passes, every player will regenerate lost Hitpoints and Mana, as long as they have eaten recently (see page on Regeneration for more information).

A druid will regenerate:

An elder druid will regenerate:

Promotion

When a druid reaches level 20, they can purchase a Promotion and become an Elder Druid with certain benefits.

See the page on Promotion for more information.

Tips and Tricks

All vocations should use their strengths to their own benefit. For example, it would be useless for a knight to try and make money selling runes. Instead, use the unique aspects of the vocation to your advantage.

Making Money

  • Sell Runes. Druids can make large amounts of money as a Provider of nearly all kinds of runes, especially Icicle (Rune), if you have a premium account, and Avalanche (Rune) that high level mages use to hunt demons. You can make runes while standing around somewhere (manasit) but you can also use a melee weapon in a hunting ground wich you can easily slaughter and meanwhile making runes, this way you wont lose your soul (unless you are too hight level for the creatures you kill).
  • Offer an Eternal Winter or Wrath of Nature service. Since Druids have strong attack spells, when you reach the level requirement for the Eternal Winter or Wrath of Nature spell, you will become very valuable on a large hunt or quest. Even helping with a quest that you have already completed, you can charge a large amount of money to help a group complete the quest.
  • Offer a healing service. Because of the low mana cost for the Heal Friend and Mass Healing spells (compared to Ultimate Healing Runes), you can go along with a Knight on a hunt and do nothing but heal them. You can charge a flat rate for the amount of time you spend with them, or you might even be able to get a portion of the loot from the hunt. You may also do this on a group hunt, using the Mass Healing spell to heal other players, as well as summoned creatures.
  • Summon creatures for others. You can charge a fee for summoning creatures for a paladin to convince. Since paladins cannot use the Summon Creature spell, you can summon a creature for them, and if they have enough mana, they can use a Convince Creature rune to take control over it and use it to help them hunt. You can also summon a monk or a ghoul for knights and paladins to train and charge a hourly fee (note you can only use this method in PvP and PvP-Enforced worlds because you cannot attack summons of players in Optional PvP worlds).

Gaining Experience

  • Use a blocker. This way you can hunt larger creatures that you would not normally be able to take on alone. This will most likely cost you quite a bit in Runes, since druids do not have many instant attack spells, and you may need to pay the blocker for their services.
  • Hunt with Summoned Creatures. When hunting with summons, you do not need to use as many runes, and you can stay in your hunting area longer because you are not using as much mana with your Rod.
  • Use Defensive Fighting when you are hunting with Rods. Changing your fighting mode will not affect the damage that your rods will cause, but using Defensive Fighting will cause you to take less damage from any melee attacks. Note that the damage from Rods does NOT increase with level or magic level.
  • Use your surroundings. Since most Rods cannot attack as far away as a Bow or Crossbow that Paladins use, druids need to use trees, stairs, and other obstacles to help maintain a distance from strong creatures. With some practice, you will be able to fight strong creatures without taking very much damage.

Advancing Your Skills

Magic Level

  • Never have full mana. Your Magic Level is advanced by using mana. Every second that you have full mana, you are losing potential magic level advancement.
  • Spend as little time as possible in Protection Zones. You cannot use mana that you do not generate, so spend as little time as possible in situations where you do not regenerate mana.
  • Always eat. Make sure you have access to Food at all times. If you run out of food, then you will not be able to regenerate mana for using.
  • Use Rods to hunt. Using rods uses mana. An Elder Druid can regenerate mana as fast as the Snakebite Rod will use it, so they can potentially "train" their magic level by attacking creatures with this rod. If used on a creature that is immune to Poison, then your magic level will still advance, but you will not cause damage to the creature you are attacking, so you could potentially "train" for as long as you want to. A tip is to summon yourself a Snake and shoot it with your Snakebite Rod.
  • Use your melee weapon when gaining Soul Points. You need only to kill one monster every 4 minutes, so you are not worried about killing monsters quickly. This frees up your mana for spells and you can use up your mana completely if you wish to train your magic level. The only time to use your rod is for leveling, otherwise best train your melee skill since you can use spells to use up mana.
  • Carry Mana Potions. Not only is this a good idea if you get in a jam, but using Mana Potions will help you advance your Magic Level faster.
  • Don't use Magic Shield if you don't need to. Any mana that you lose to your Magic Shield does not count towards your magic level. If you are not in danger of dying, use Light Healing, Intense Healing and Ultimate Healing spells instead. An other posibility for premium druids is Heal Friend which can also be used for self-healing, as it heals between 1/2 to all of your hitpoints (depending on your Level and Magic Level).
  • Choose hunts carefully. The more mana potions you use, the more mana you'll be spending and thus the more progress you'll be making on your magic level. Choosing hunts that allow you to use alot of mana (and thus alot of potions) but provide enough loot to pay off your mana potions will result in significant increase in advancement rate. Obviously the power of your character will determine the most effective way to do this - for very powerful players this could be by using ultimate area spells with particular monsters may work (for example: Wrath of Nature on Quara), for less powerful players use of wave spells may be more suitable (for example: Ice Wave on Dworcs); obviously, killing more monsters (per cast) will provide more loot and make this more feasible

Additional Information

Related Pages

Pages of Particular Interest to Druids

Creatures

Hunting

Vocation

Equipment

NPCs

Instant Spells

Name Words Prem Mana Level Price Type Effect
Apprentice's Strike Apprentice's Strike exori min flam no 6 8 0 Attack Burned Icon Causes Fire Damage focused on the single square in front of the caster, or cast at a nearby target up to 3 square meters away.
Chill Out Chill Out exevo infir frigo hur no 8 1 0 Attack Freezing Icon Shoots a cone shaped wave in the direction the caster is looking, dealing Ice Damage.
Creature Illusion Creature Illusion utevo res ina "creature" no 100 23 1000 Support Turns you into a certain creature for three minutes.
Cure Bleeding Cure Bleeding exana kor Yes 30 45 2500 Healing Stops the Special Condition called Bleeding.
Cure Burning Cure Burning exana flam Yes 30 30 2000 Healing Stops the Special Condition called Burning.
Cure Electrification Cure Electrification exana vis Yes 30 22 1000 Healing Stops the Special Condition called Electrified.
Cure Poison Cure Poison exana pox no 30 10 150 Healing Cures the status of being poisoned.
Energy Strike Energy Strike exori vis yes 20 12 800 Attack Electrified Icon Causes Energy Damage focused on the single square in front of the caster, or cast at a nearby target up to 3 square meters away.
Envenom Envenom utori pox yes 30 50 6000 Attack Deals Earth Damage (in a descending order) over time.
Eternal Winter Eternal Winter exevo gran mas frigo yes 1050 60 8000 Attack Freezing Icon Causes ice damage to enemies on 64 squares around the caster. It is smaller than Wrath of Nature, but stronger.
Find Person Find Person exiva "NAME" no 20 8 80 Support Tells you which direction a certain player is, relative to you, and a rough idea of the distance.
Flame Strike Flame Strike exori flam yes 20 14 800 Attack Burned Icon Causes Fire Damage focused on the single square in front of the caster, or cast at a nearby target up to 3 square meters away.
Food (Spell) Food (Spell) exevo pan no 120 14 300 Supply Creates various kinds of food.
Great Light Great Light utevo gran lux no 60 13 500 Support Provides illumination in a 4 tile radius around the caster (area effect). Duration is 11 minutes, 35 seconds.
Haste Haste utani hur yes 60 14 600 Support Increases Speed. (Consult the Formula page to determine the enhancement.) Duration is 31 seconds. Cures paralysis.
Heal Friend Heal Friend exura sio "name" yes 140 18 800 Healing Heals a specified player. This can also be used on yourself.
Heal Party Heal Party utura mas sio yes Varies. 32 4000 Support The Heal Party spell will increase the regeneration speed of players on his party to 20 hit points every 2 seconds for a period of 2 minutes.
Ice Strike Ice Strike exori frigo yes 20 15 800 Attack Freezing Icon Causes Ice Damage focused on the single square in front of the caster, or cast at a nearby target up to 3 square meters away.
Ice Wave Ice Wave exevo frigo hur no 25 18 850 Attack Freezing Icon Shoots a cone shaped wave in the direction the caster is looking, dealing Ice Damage.
Intense Healing Intense Healing exura gran no 70 20 350 Healing Restores a medium amount of health to the target. (Cures paralysis.)
Invisible Invisible utana vid no 440 35 2000 Support Makes the caster invisible to some creatures. Duration is 3 minutes, 20 seconds.
Levitate Levitate exani hur up
exani hur down
yes 50 12 500 Support Permits vertical movement via levitation, up or down one level.
Light Light utevo lux no 20 8 0 Support Provides illumination in a 3 tile radius around the caster (area effect). Duration is 6 minutes, 10 seconds.
Light Healing Light Healing exura no 20 8 0 Healing Restores a small amount of health. (Cures paralysis.)
Magic Patch Magic Patch exura infir no 6 1 0 Healing Restores a small amount of health. (Cures paralysis)
Magic Rope Magic Rope exani tera yes 20 9 200 Support Teleports you up through a hole when you are standing in a rope spot.
Magic Shield Magic Shield utamo vita no 50 14 450 Support Damage taken reduces Mana instead of Hit Points. Duration is 3 minutes, 20 seconds.
Mass Healing Mass Healing exura gran mas res yes 150 36 2200 Healing Heals all players and summons around the caster and will also heal the caster.
Mud Attack Mud Attack exori infir tera no 6 1 0 Attack Poisoned Icon Causes earth damage focused on the single square in front of the caster, or cast at a nearby target up to 3? square meters away.
Physical Strike Physical Strike exori moe ico Yes 20 16 800 Attack Physical Damage Icon Causes Physical Damage focused on the single square in front of the caster, or cast at a nearby target up to 3 square meters away.
Strong Haste Strong Haste utani gran hur yes 100 20 1300 Support Makes you run faster than with Haste and is slightly less economical on distance given same time and mana, can also cure paralysis. It lasts for 22 seconds instead of 33 as with Haste. To determine your speed with this spell, go to the Formula page.
Strong Ice Strike Strong Ice Strike exori gran frigo Yes 60 80 6000 Attack Freezing Icon Causes a strong Ice Damage focused on the single square in front of the caster, or cast at a nearby target up to 3 square meters away.
Strong Ice Wave Strong Ice Wave exevo gran frigo hur Yes 170 40 7500 Attack Freezing Icon Shoots a small cone shaped wave in the direction the caster is looking, dealing a very strong Ice Damage. This spell has the same cooldown, manacost and damage formula as the Sorcerer's Energy Wave.
Strong Terra Strike Strong Terra Strike exori gran tera Yes 60 70 6000 Attack Poisoned Icon Causes a strong Earth Damage focused on the single square in front of the caster, or cast at a nearby target up to 3 squaremeters away.
Summon Creature Summon Creature utevo res "creature name" no varies 25 2000 Summon Summons a creature to help you.
Terra Strike Terra Strike exori tera yes 20 13 800 Attack Poisoned Icon Causes earth damage focused on the single square in front of the caster, or cast at a nearby target up to 3 square meters away.
Terra Wave Terra Wave exevo tera hur no 210 38 2500 Attack Poisoned Icon Shoots a wave in the direction the caster is looking dealing Earth Damage in a small area.
Ultimate Healing Ultimate Healing exura vita no 160 30 1000 Healing Restores a large amount of health to the target. (Cures paralysis.)
Ultimate Ice Strike Ultimate Ice Strike exori max frigo Yes 100 100 15000 Attack Freezing Icon A stronger version of Ice Strike and Strong Ice Strike.
Ultimate Light Ultimate Light utevo vis lux yes 140 26 1600 Support Fills the dark with light.
Ultimate Terra Strike Ultimate Terra Strike exori max tera Yes 100 90 15000 Attack Poisoned Icon A stronger version of Terra Strike and Strong Terra Strike.
Wrath of Nature Wrath of Nature exevo gran mas tera yes 700 55 6000 Attack Poisoned Icon Causes earth damage on 101 squares around the caster. It is larger than Eternal Winter, but weaker.

Spells No Longer in Use

Name Words Prem Mana Level Price Type Effect
Force Strike Force Strike exori mort yes 20 11 600 Attack Physical Damage Icon Causes Physical Damage focused on the single square in front of the caster.
Poison Storm Poison Storm exevo gran mas pox yes 600 50 3400 Attack Poisoned Icon Poisons enemies around the caster.
Undead Legion Undead Legion exana mas mort yes 500 30 2000 Summon Creates a Skeleton from every corpse around you. The area affected is the same size as the Mass Healing Spell.

Rune Spells

Name Words Prem Mana Level Price Type Effect
Animate Dead Animate Dead adana mort yes 600 27 1200 Summon Makes 1 Animate Dead Runes (requiring 1 Blank Rune). Transforms a corpse into a skeleton.
Avalanche Avalanche adori mas frigo no 530 30 1200 Attack Makes 4 Avalanche Runes (requiring 1 Blank Rune). Freezing Icon Shoots an Ice attack that covers a large circular area centered around the target, this is the Druids' equivalent of the Great Fireball.
Chameleon Chameleon adevo ina no 600 27 1300 Support Makes 1 Chameleon Runes (requiring 1 Blank Rune). Turns you into an item. The effect lasts for 200 seconds (3 minutes, 20 seconds).
Convince Creature Convince Creature adeta sio no 200 (+ some to use) 16 800 Summon Makes 1 Convince Creature Runes (requiring 1 Blank Rune). Convinces a creatures to help you.
Cure Poison Rune Cure Poison Rune adana pox no 200 15 600 Healing Makes 1 Cure Poison Rune (Item) (requiring 1 Blank Rune). Cures the target from Poison.
Destroy Field Destroy Field adito grav no 120 17 700 Support Makes 3 Destroy Field Runes (requiring 1 Blank Rune). Destroys fire, poison and energy fields, from any distance as long there's nothing blocking the path.
Disintegrate Disintegrate adito tera yes 200 21 900 Support Makes 3 Disintegrate Runes (requiring 1 Blank Rune). Destroys movable objects.
Energy Field Energy Field adevo grav vis no 320 18 700 Field Makes 3 Energy Field Runes (requiring 1 Blank Rune). Electrified Icon Creates an energy field, initial damage of 30 and followed by 25 addtional damage once the field is left.
Energy Wall Energy Wall adevo mas grav vis no 1000 41 2500 Field Makes 4 Energy Wall Runes (requiring 1 Blank Rune). Electrified Icon Creates a 1×7 Energy Fields Area if shot straight from the body. If shot on an angle, a total of 13 energy field squares will be made spanning 7 fields vertical and 7 fields horizontal.
Explosion Explosion adevo mas hur no 570 31 1800 Attack Makes 6 Explosion Runes (requiring 1 Blank Rune). Physical Damage Icon Makes a small explosion in the shape of a plus-sign (+) around the target.
Fire Bomb Fire Bomb adevo mas flam no 600 27 1500 Field Makes 2 Fire Bomb Runes (requiring 1 Blank Rune). Burned Icon Creates a 3×3 square of Fire Fields.
Fire Field Fire Field adevo grav flam no 240 15 500 Field Makes 3 Fire Field Runes (requiring 1 Blank Rune). Burned Icon Creates a Fire Field.
Fire Wall Fire Wall adevo mas grav flam no 780 33 2000 Field Makes 4 Fire Wall Runes (requiring 1 Blank Rune). Burned Icon Creates a 1×5 Fire Fields area if shot straight from the body. If shot on an angle, a total of 9 fire field squares will be made spanning 5 fields vertical and 5 fields horizontal.
Heavy Magic Missile Heavy Magic Missile adori vis no 350 25 1500 Attack Makes 10 Heavy Magic Missile Runes (requiring 1 Blank Rune). Electrified Icon Shoots an attack that inflicts Energy Damage.
Icicle Icicle adori frigo yes 460 28 1700 Attack Makes 5 Icicle Runes (requiring 1 Blank Rune). Freezing Icon Shoots an Ice attack, this is the Druids' equivalent of the Fireball.
Intense Healing Rune Intense Healing Rune adura gran no 120 15 600 Healing Makes 1 Intense Healing Rune (requiring 1 Blank Rune). Heals target better than Light Healing.
Light Magic Missile Light Magic Missile adori min vis no 120 15 500 Attack Makes 10 Light Magic Missile Runes (requiring 1 Blank Rune). Electrified Icon Shoots a weak attack that causes Energy Damage.
Paralyse Paralyse adana ani yes 1400 54 1900 Support Makes 1 Paralyse Runes (requiring 1 Blank Rune). Paralyses target. Any healing spell on the paralysed target will cancel the effect.
Poison Bomb Poison Bomb adevo mas pox yes 520 25 1000 Field Makes 2 Poison Bomb Runes (requiring 1 Blank Rune). Poisoned Icon Creates a 3×3 area of Poison Fields.
Poison Field Poison Field adevo grav pox no 200 14 300 Field Makes 3 Poison Field Runes (requiring 1 Blank Rune). Poisoned Icon Creates a poison cloud which deals an initial damage of 5 per hit. Total damage is 105 hitpoints (5 turns of 5 hp, 5 rounds of 4, 7 rounds of 3, 10 rounds of 2 and 19 rounds of 1) untill damage stops (when not healed).
Poison Wall Poison Wall adevo mas grav pox no 640 29 1600 Field Makes 4 Poison Wall Runes (requiring 1 Blank Rune). Poisoned Icon Creates a 1×5 Poison Field area if shot straight from the body. If shot on an angle, a total of 9 poison field squares will be made spanning 5 fields vertical and 5 fields horizontal.
Soulfire Soulfire adevo res flam yes 420 27 1800 Attack Makes 3 Soulfire Runes (requiring 1 Blank Rune). Burned Icon Causes the target to catch on fire.
Stalagmite Stalagmite adori tera no 350 24 1400 Attack Makes 10 Stalagmite Runes (requiring 1 Blank Rune). Poisoned Icon Sends out an earth missile (like HMM), it deals Earth Damage.
Stone Shower Stone Shower adori mas tera yes 430 28 1100 Attack Makes 4 Stone Shower Runes (requiring 1 Blank Rune). Poisoned Icon Shoots an earth attack that covers a large circular area around the target, this is the Druids' equivalent of the Thunderstorm.
Ultimate Healing Rune Ultimate Healing Rune adura vita no 400 24 1500 Healing Makes 1 Ultimate Healing Rune (requiring 1 Blank Rune). Heal the target a large amount of HP. The amount changes with the magic level and level of the user.
Wild Growth Wild Growth adevo grav vita yes 600 27 2000 Support Makes 2 Wild Growth Runes (requiring 1 Blank Rune). Creates a rune to cast a tree which blocks off 1 square meter.

Possible Hotkey Assignments

If you are having trouble with too many hotkeys to remember, then the following table may be useful for you. It provides an organized set of hotkey assignments for the most commonly used spells for this vocation.

This table is only an idea to help you build your own set of hotkeys, you obviously do not need to use these key assignments if you do not want to. See the page on Hotkeys for a blank template.

You can also print this table out and place it above your keyboard as a quick-reference. Make sure you print "landscape" instead of "profile", or you will not print the entire table.


  Healing/Support   Attack/Support   Support  
            Energy Fire Physical Earth            
  F1 F2 F3 F4   F5 F6 F7 F8   F9 F10 F11 F12  
  Light . Light Healing . Intense Healing . Ultimate Healing .   Energy Strike . Flame Strike . Physical Strike . Wrath of Nature .   Haste . Levitate Up . Invisible . Magic Shield . Standard
SHIFT+ Ultimate Light . Antidote . Food . Mass Healing .   Heal Friend 1. Heal Friend 2. Heal Friend 3. Heal Friend 4.   Strong Haste . Levitate Down . Magic Rope . Summon Creature . Powerful
CTRL+  Destroy Field. Antidote Rune. IH Rune. UH Rune.   HMM. GFB. Explosion. Envenom.   Fire Field. Convince Creature. Chameleon. Paralyze Rune. Runes
                               
Missing Spells: Great Light, Wild Growth, Find Person, Creature Illusion
Missing Runes: Light Magic Missile, Fireball, Energy Field, Desintegrate, Poison Bomb, Animate Dead, Firebomb, Soulfire, Poison Wall, Fire Wall, Energy Wall

See also: Druid Template

Click here for a printable version.

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