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Properties

Property Value
Combat Properties
Health 45
Experience 0
Armor 5
Est. Max Dmg 8+?
Summon (not possible)
Convince (not possible)
General Properties
Name Dromedary
Classification Ungulates
Spawn Type
Illusionable
Pushable
Pushes
Elemental Properties
Physical 100%
Holy 100%
Death 100%
Fire 100%
Energy 100%
Ice 100%
Earth 100%
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Walks around Energy
Fire
Poison
Walks through
Other Properties
Version 9.1
July 6, 2011
Status Active
Help
Dromedary
You see a dromedary.
  • Snort
  • Grunt!

Notes

The Dromedary is one of the few Darashian beasts that never played a greater part in the spiritual world. Although, it became important as beast of burden in the people's daily lives. In the earliest days of Ankrahmun, the nomads used Dromedaries to explore the desert. Later it became common to use them in caravans between the settlements. When Drefia was destroyed and Darashia and Ankrahmun ceased most contact due to their philosophical differences, the Dromedary breeding came to a sudden halt. Many Dromedaries were released to freedom, only to perish by the predators of the desert. Some of them survived though and revitalised the free roaming Dromedary population. For a while Dromedaries played almost no role in the settlements of Darashia, until recently, foreign adventurers rediscovered the Dromedary as mount. Dromedaries are somewhat hostile towards mankind though and are not easy captured and tamed. The biting, kicking and spitting involved in the taming makes the process somewhat tedious. Of course, it also does not help that the Dromedary itself does not behave any better than that as well. In the end, you end up with a very stoical mount, although it is rarely frightened at all. This, however, makes it somewhat difficult to induce the Dromedary to a higher speed.

Was introduced in the Summer Update 2011. This animal stands at a distance, although it has no distance attacks. It will melee opponents if trapped. Use a Fist on a Stick on the animal to tame it.

Abilities

Melee (0-8?), distance Drunkenness attack (rare).

Damage Taken From Elements

  • Physical
    Damage Icons
    +0%
  • Holy
    Damage Icons
    +0%
  • Death
    Damage Icons
    +0%
  • Fire
    Damage Icons
    +0%
  • Energy
    Damage Icons
    +0%
  • Ice
    Damage Icons
    +0%
  • Earth
    Damage Icons
    +0%

Location

Ankrahmun near way to Darashia, Ankrahmun near sea, also in few places in Darashia.

Behaviour

They will always stay about five spaces away from you.

Strategy

They are weak creatures, just attack them.

Loot

(Loot Statistics)

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