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Draken Abomination

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Properties

Property Value
Combat Properties
Health 6250
Experience 3800
Est. Max Dmg 1200
Summon (not possible)
Convince (not possible)
General Properties
Name Draken Abomination
Classification Draken
The Undead
Spawn Type
Illusionable ?
Pushable
Pushes
Elemental Properties
Physical 100%
Holy 105%
Death 0%
Fire 0%
Energy 105%
Ice 95%
Earth 0%
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioral Properties
Walks around Energy
Walks through Fire
Poison
Other Properties
Version 8.6
June 30, 2010
Status Active
Help
Draken Abomination
You see a draken abomination.
  • Uhhhg!
  • Gll
  • Hmmnn!
  • Aaag!

Notes

Even the mighty Draken are not immune to the taint that spreads through the land of Zao. Some of them succumbed to the harrowing influence of the corruption. They have been disfigured in body and soul and became a disgrace for their own kind. And yet by decree of the emperor, they are still part of the society. That did not save them from the scorn of they brethren, though. Being physically even more powerful than the ordinary Draken but easily influenced by magic, they became slaves and servants of the spellweavers. The remains of their sentience is nearly burnt out by the cruel use of spell power with which they are programmed as loyal and obedient golems without any own ambitions. What is left of their sentience rarely recovers from this process, and so they roam the palaces of the dragon kings and their servants as nearly mindless drones. Their conditioning usually involves to attack anything that does not belong to the place they are bound to. If this command is triggered, the usually slow and passive Draken Abominations display a frightening amount of rage. It is unknown if this berserking is the result of the cruel conditioning process or an inherent state of mind caused by corruption. Either way, the rage amplifies their impressive strength and turns them into raging behemoths of destruction.
Only a few Draken Abominations manage to flee into the wilderness, usually due to mistakes in their breaking ceremony which lead to violent escapes. Those individuals are driven by their instincts and hunt in an area until they are brought down by the forces of the local overseer.
Draken Abominations that actually possess sentience comparable to that of other lizards are most likely only a product of myths. In those stories they usually serve as physically powerful helpers of those in peril, or are even involved into a tragic love story with an ordinary lizard. Given the persistence of such stories over many decades, it might be possible that there is a grain of truth in them.
Click Here to Show/Hide Spoiler Information
Spoiler warning: Quest and/or game spoiling details follow. (Settings: hidden content)
You may hunt 900 Draken Abomination, Draken Elite, Draken Spellweaver, Draken Warmaster combined, as a task of the Killing in the Name of... Quest. Upon completion of the task you will face Paiz the Pauperizer.
Spoiler ends here.

Abilities

Melee (0-420), Curses, Fire Wave (310-630), Death Beam (170-370), Summons 2 Death Blobs, Poison Ball (causes drunkenness), Self-Healing.

Damage Taken From Elements

  • Physical
    Damage Icons
    +0%
  • Holy
    Damage Icons
    +5%
  • Death
    Damage Icons
    -100%
  • Fire
    Damage Icons
    -100%
  • Energy
    Damage Icons
    +5%
  • Ice
    Damage Icons
    -5%
  • Earth
    Damage Icons
    -100%

Location

Razachai including the Inner Sanctum.

Behavior

Fights until death.

Strategy

Stay diagonal. If you are running them, you might need a Dwarven Ring. Having a team of a Knight and a Paladin at level 110 is a good choice to hunt this, setting up energy fields you won't even need to move and paladin won't have any risk.

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