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Properties

Property Value
Combat Properties
Health 750
Experience 645
Armor 28
Est. Max Dmg 335
Summon (not possible)
Convince (not possible)
General Properties
Name Dragon Lord Hatchling
Classification Dragons
Spawn Type
Illusionable
Pushable
Pushes
Elemental Properties
Physical 100%
Holy 100%
Death 100%
Fire 0%
Energy 110%
Ice 110%
Earth 90% or less
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Runs at 30
Walks around Energy
Poison
Walks through Fire
Other Properties
Version 8.1
December 11, 2007
Status Active
Help
Dragon Lord Hatchling
You see a dragon lord hatchling.
  • Fchu?
  • Rooawwrr

Notes

Usually it takes decades or even centuries until a dragon lord evolves from an ordinary dragon. Sometimes though, when very ancient and powerful dragon lords mate, a child is born with a fraction of its parents immense power. The body of such a Dragon Lord Hatchling is protected by red scales which already hint on its powerful destiny. The powers of a Dragon Lord Hatchling outclass those of any ordinary hatchling. So to speak born into the nobility of dragon kind, the Dragon Lord Hatchlings contain the worst traits any dragon hatchling could have. Although they are able to control their appetite in a better way than other hatchlings, they only use this self-restraint for cruel cat and mouse games they love to play with their soon-to-be food. And food can be almost everything that is or has been alive, even their own kind. Particularly, old and sick dragons, that did not leave early enough for the fabled dragon cemetery, often fall prey to their malicious offspring. As dragons are not willing to teach anything to their hatchlings, the youngsters have to become keen observers to pick up a few tricks and some magic from the older generation.

They are basically like dragons.

Abilities

Melee (0-86+), Fire Wave (90-125), Firebomb (20), Great Fireball (55-105), Fireball (0-?), Self Healing.

Damage Taken From Elements

  • Physical
    +0%
  • Holy
    +0%
  • Death
    +0%
  • Fire
    -100%
  • Energy
    +10%
  • Ice
    +10%
  • Earth
    -10%

Behaviour

Often comes in groups with Dragon Lords. A dragon lord hatchling will retreat at 30 (4%, red) health.

Strategy

Same as used with Dragons, however they have ability to burn you with Firebomb. Be careful as they usually spawn near dragons and dragon lords, they're more annoying than dangerous, but can give you a free trip to temple if they combo with a dragon, it's better to make them run by lowering their hp to focus on stronger creatures.
Knights: Try to kill them as fast as you can before they spit fire fields on you, if you get surrounded cast exori or exori gran, as this will make them run and clear space for you to run, not really worth hunting as most will be empty or yield low amount of gold.
Paladins: Try to kill them as fast as it is possible also avoid their waves.Also, you will need mana to heal if he hits you with the waves.
Mages: Just use wand and exori frigo/vis to kill them as fast as you can.

Loot

(Loot Statistics)

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