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Dragon Lord

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This creature is in the Reptiles class, Dragons subclass, has a Corpse and has history.
See also: Creatures
Dragon Lord Dragon Lord
1900 Hit points
2100 Experience points per kill
Summon/Convince: --/-- (Illusionable)
Abilities: Melee (0-230), Great Fireball (100-200), Fire Wave (150-230), Firebomb, Self-Healing (57-93).
Pushable: Cross
Push Objects: Tick
Walks around: None.
Est. Max. Damage: 660 hp per turn
Immune To: Fire, Invisibility, Paralysis
Strong To: Energy (-20%), Earth (-80%)
Neutral To: Physical, Holy, Death, Drown?, Life Drain?
Weak To: Ice (+10%)
Sounds: "YOU WILL BURN!"; "ZCHHHHHHH".
Behavior: Dragon Lords attack their opponents viciously with deadly Fire-Based Attacks. They run in low health.
Field Notes: A really dangerous creature, it's extremely powerful and heals itself. Once, it was the most powerful creature in all of Tibia. These creatures can be skinned with an Obsidian Knife. See also: Red Dragon Leather/Skinning.
Location: Ankrahmun Dragon Lairs, Banshee Quest final room (level 60+ to open the door), Deeper Cyclopolis past the Dragon Spawn (level 30+ to open the door), Draconia, Edron Dragon Lair, Fibula Dungeon (level 50+ to open the door), Maze of Lost Souls (level 30+ to open the door), Pits of Inferno Dragon Lair, Dragon Lord hole in Plains of Havoc, Carlin Dragon Lair, Thais Dragon Lair, Goroma Dragon Lairs, Hot Spot, Venore Dragon Lair, Arena and Zoo Quarter (Yalahar), beneath Fenrock, Darashia Dragon Lair, Razzachai, Dragonblaze Peaks, Ferumbras Citadel, Fury Dungeon, Lower Spike.
Strategy: A common strategy involves a knight blocking while several Paladins and/or Mages stay as far away as possible from the creature while shooting bolts and or runes. Mages can also summon demon skeletons to block the creature as they are not affected by fire. Knights when blocking are advised to stand diagonally to the dragon lord to avoid the fire wave attack; a practice often called dancing with the dragon; although it is no display of affection.


If you are on a non-pvp world, a Knight and a Druid can hunt like this in big spawns (such as Pits of Inferno Dragon Lair):
The knight lures a few DLs, and keeps standing at one spot. The Druid has to stand a certain number of squares away from him, and, using Ice Wave or Strong Ice Wave, hit all the DLs that are attacking the knight, also healing the knight with exura sio. LOTS of experience can be obtained like this in a short time.

Higher level players can solo dragon lords in different ways as set out below.

Knights 60+ can use melee and Exori-spells, healing as required. But it is hard to profit since a great number of Mana Potions would be used.

Mages (recommended Level 45+) can use attacks like Ice Strike or Icicles to kill dragon lords, supported by some Avalanches when they are trying to run away, since they're weak against this element. Alternatively they can summon Demon Skeletons to keep the dragon lord at a distance and shoot runes. Keep in mind that the dragon lord will kill the Demon Skeletons quite fast, so you should be bringing a few healing runes, alternatively summon a new one. For mages below Level 60, it is recommended to use Magic Shield and always stand diagonal.

Paladins (recommended level 55+) can shoot bolts or Ethereal Spears while running to avoid the fire waves and melee attacks. Depending on your level and skill level, it is recommended to bring a decent amount of pots whether you're going to just kill one or hunt them.
Loot:
0-245 gp, 0-5 Dragon Ham, Green Mushroom, Gemmed Book, 0-3 Royal Spears, 0-7 Power Bolts, Energy Ring, Small Sapphire, Golden Mug (semi-rare), Red Dragon Scale (rare), Red Dragon Leather (rare), Strong Health Potion (rare), Life Crystal (rare), Strange Helmet (very rare), Fire Sword (very rare), Royal Helmet (very rare), Tower Shield (very rare), Dragon Scale Mail (very rare), Dragon Lord Trophy (extremely rare), Dragon Slayer (extremely rare). (Loot Statistics)
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