 |
Dragon Lord
1900 hit points
2100 Experience points per kill
|
| Summon/Convince: |
--/-- (Creature Illusion is possible) |
| Abilities: |
Melee (0-209), Great Fireballs (100-180), Fire Wave (150-340), Firebombs, Self-Healing. |
| Est. Max. Damage: |
749 hp per turn |
| Immune To: |
Fire Damage, Paralyze, Invisibility
|
| Strong Against: |
Earth Damage (-80%), Energy Damage (-20%) |
| Weak Against: |
Ice Damage (+10%) |
| Sounds: |
"YOU WILL BURN!"; "ZCHHHHHHH". |
| Behavior: |
Dragon Lords attack their opponents viciously with deadly fire attacks. They run in low health. |
| Field Notes: |
A really dangerous creature, it's extremely powerful and heals itself. |
| Location: |
Ankrahmun Dragon Lairs, Banshee Quest final room (level 60+ to open the door), Deeper Cyclopolis past the Dragon Spawn (level 30+ to open the door), Draconia, Edron Dragon Lair, Fibula Dungeon (level 50+ to open the door), Maze of Lost Souls (level 30+ to open the door), Pits of Inferno Dragon Lair, Dragon Lord hole in Plains of Havoc, Thais Dragon Lair and Venore Dragon Lair. |
| Strategy: |
A common strategy involves a knight blocking while several Paladins and or Mages staying as far away as possible from the creature while shooting bolts and or runes. Mages can also summon demon skeletons to block the creature as they are not affected by fire. Knights when blocking are advised to stand diagonally to the dragon lord to avoid the fire wave attack; a practice often called dancing with the dragon; although it is no display of affection.
If you are on a non-pvp world, a Knight and a Druid can hunt like this in big spawns (such as Pits of Inferno Dragon Lair):
The knight lures a few DLs, and keeps standing at one spot. The Druid has to stand a certain number of squares away from him, and, using Ice Wave, hit all the DLs that are attacking the knight, also healing the knight with exura sio. LOTS of experience can be obtained like this in a short time.
Higher level players can solo dragon lords in different ways as set out below.
Knights can use melee and Exori-spells, healing as required.
Mages (recommended Level 35+) can use attacks like Ice Strike or Icicles to kill dragon lords, supported by some Avalanches when they are trying to run away, since they're weak against this element. Alternatively they can summon Demon Skeletons to keep the dragon lord at a distance and shoot runes. Keep in mind that the dragon lord will kill the Demon Skeletons quite fast, so you should be bringing a few healing runes, alternatively summon a new.
Paladins can shoot bolts or Ethereal Spears while running to avoid the fire waves and melee attacks. |
| Loot: |
0-250 gp, 0-5 Dragon Ham, Small Sapphire, Golden Mug, Gemmed Book, Green Mushroom, 0-7 Power Bolt, Life Crystal, Energy Ring, 0-3 Royal spear, Strange Helmet (rare),Red Dragon Scale (rare), Red Dragon Leather (rare), Fire Sword (rare), Tower Shield (rare), Dragon Slayer (rare), Strong Health Potion (rare), Royal Helmet (very rare), Dragon Scale Mail (very rare), Dragon Lord Trophy (very rare). |
See also: Creatures.
| |