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Distance Fighting

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Distance Fighting is the skill of using Distance Weapons. The Tibian with the highest Distance skill is Diigoo from Danera with 135 (this information might be outdated).

Vocations

While any player is capable of using Distance Weapons, Paladins advance in Distance Fighting much faster than any other vocation.

Since the Summer Update 2007 there is no real use of distance weapons for players of vocations other than paladins. For fun, high level Knights, Sorcerers and Druids may however be trying to use for instance Power Bolts because of the level bonus to their damage. It will never be profitable, though.

History

The first paladin to achieve 100 distance fighting was Precise, of Antica.

The first paladin to achieve 90 distance was Frank Drebbin, of Antica.

Benefits and Drawbacks

The primary benefit of using Distance Fighting, is that you are able to attack creatures from a distance. This greatly reduces the amount of damage that you receive from the creatures you are attacking, unless they also have a strong distance attack.

The greatest drawback to distance fighting, is that you cannot use a shield with your Bow or Crossbow. This means that you will take more damage if a creature is able to reach you. Another drawback is that Distance Fighting is very uneffective if the target is standing right next to you, attacks will miss often and those that do hit will do less damage, but that is only true for low levels of distance skill.

But this is not the case for magical distance attacks, like Wands, Rods, Runes, and Spells.

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To determine the max hit of your Paladin you must multiply 8.45 (factor for full attack mode) by your ammunition's attack power and then by your Distance Skill.

For this example we will use Bolts which are 30 and 70 Distance Skill.

So 8.45x30x70/100=177.45, so you can hit monsters with your Paladin for 0-177*(180), of course it will be reduced because of the monster's armor. If you attacked player your maximum hit is only half of that, so 0-90 and your hits will be only reduced by the armor of player. (Shielding doesn't count)

-Note-

The distance and melee skill damage formula's are for version 8.55. * It can be mistaken for a couple of hitpoints (like 3 or 4 less)

Creatures

Any fighting skill can be used to hunt almost any creature, but there are some creatures that are easier to kill with distance fighting.

When using Distance Fighting, it is easiest to hunt creatures that move slowly, and do not have any distance attack. It is also better to hunt in wide open areas where you can easily maintain a distance from your target.

You should avoid hunting creatures that use strong distance attacks, creatures that can easily outrun you, and creatures in very small caves where you have no room to run while you attack them.

Distance Fighting Bonuses

Distance Fighting bonuses can either be temporary or permanent. The following items provide a Distance Fighting bonus:

Weapons

Name Lvl Atk Range Atk mod Hit% Type Weight Dropped By
Bow of Mayhem (Overcharged) Bow of Mayhem (Overcharged) 250 6 6 6 Bows 55.00
Crossbow of Mayhem (Overcharged) Crossbow of Mayhem (Overcharged) 250 5 6 6 Crossbows 65.00
Umbral Master Bow Umbral Master Bow 250 7 6 5 Bows 40.00
Umbral Master Crossbow Umbral Master Crossbow 250 5 9 4 Crossbows 120.00


Helmets

Name Arm Weight Attributes Resist Required Level Required Vocation Dropped By
Elite Draken Helmet Elite Draken Helmet 9 43.00 distance fighting +1 death +3% 100 paladins
  • This item is not dropped by any creatures.
Enchanted Werewolf Helmet (Distance) Enchanted Werewolf Helmet 9 25.00 distance fighting +1 physical +4% 100 paladins

Armors

Name Arm Weight Attributes Resist Required Level Required Vocation Dropped By
Amazon Armor Amazon Armor 13 45.00 distance fighting +3 60 paladins
Depth Lorica Depth Lorica 16 145.00 distance fighting +3 death +5% 150 paladins
Earthsoul Tabard Earthsoul Tabard 18 145.00 distance fighting +4 earth +8%, fire -8% 200 paladins
  • This item is not dropped by any creatures.
Firesoul Tabard Firesoul Tabard 18 145.00 distance fighting +4 fire +8%, ice -8% 200 paladins
  • This item is not dropped by any creatures.
Frostsoul Tabard Frostsoul Tabard 18 145.00 distance fighting +4 ice +8%, energy -8% 200 paladins
  • This item is not dropped by any creatures.
Master Archer's Armor Master Archer's Armor 15 69.00 distance fighting +3 100 paladins
  • This item is not dropped by any creatures.
Paladin Armor Paladin Armor 12 65.00 distance fighting +2. paladins
Thundersoul Tabard Thundersoul Tabard 18 145.00 distance fighting +4 energy +8%, earth -8% 200 paladins
  • This item is not dropped by any creatures.

Legs

Name Arm Weight Attributes Resist Required Level Required Vocation Dropped By
Prismatic Legs Prismatic Legs 8 71.00 distance fighting +2 physical +3% 150 paladins
  • This item is not dropped by any creatures.
Yalahari Leg Piece Yalahari Leg Piece 8 65.00 distance fighting +2 death +5% 80 paladins
  • This item is not dropped by any creatures.

Boots

There are no Boots that boost Distance Fighting.

Shields

There are no Shields that boost Distance Fighting.

Rings

Name Arm Weight Attributes Resist Required Level Required Vocation Dropped By
Ring of Blue Plasma Ring of Blue Plasma 0.90 distance fighting +3, magic level +1 100 paladins

Amulets and Necklaces

Name Arm Weight Attributes Resist Required Level Required Vocation Dropped By
Collar of Blue Plasma Collar of Blue Plasma 5.00 distance fighting +4, magic level +2 150 paladins

Consumables

 

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