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You see Diabolic Imp
"Muahaha!"; "He he he.".

Notes

Diabolic Imps have 2 bosses: The Imperor and Minishabaal (not in game anymore).

Abilities

Melee (0-240) (poisons from 8hp), Fireball (100-240), Fire Explosion (300-430), Invisibility (lasts in 1 second), Strong Haste (lasts 2 seconds), Self-Healing (slow, 650-800), Skill Reducer (Reduces your Melee Skills to about 20%-30% for up to 10 rounds).

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%
Death Cursed Icon Big
90%
Holy Dazzled Icon Big
110%
Ice Freezing Icon Big
110%
Fire Burning Icon Big
0%
Energy Electrified Icon Big
100%
Earth Poisoned Icon Big
50%

Strategy

Since the Melee poisons you, it's better to keep distance as a Mage or Paladin. Knights should try to trap him and use Melee, Brutal Strike and Berserk. Make sure to keep an eye on your Skills so you don't waste lots of Mana on your attack spells when it has lowered your skills. Try to corner them because when they use Haste they are extremely fast, and you won't be able to outrun them. A good strategy to kill these as a Mage at the Fenrock spawn is to Summon a Fire Devil or another creature immune to Fire Damage and let it block the ranged attacks while you use Ice Strike and Strong Ice Strike. Depending on your level you might want to use Magic Shield.

Loot

0-197 gp, Pitchfork, 0-2 Concentrated Demonic Blood, 0-2 Blank Runes, Cleaver, Guardian Shield, Demonic Essence, Soul Orb, Scimitar, 0-7 Platinum Coins (semi-rare), Stealth Ring (semi-rare), 0-3 Small Amethysts (semi-rare), Double Axe (rare), Necrotic Rod (rare), Magma Monocle (rare), Magma Coat (very rare), Death Ring (very rare).

(Loot Statistics)

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