Diabolic Imp

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Property Value
Combat Properties
Health 1950
Experience 2900
Armor 28
Est. Max Dmg 870
Summon (not possible)
Convince (not possible)
General Properties
Name Diabolic Imp
Classification Imps
Spawn Type
Resistance Properties
Physical 100%
Holy 110%
Death 90%
Fire 0%
Energy 100%
Ice 110%
Earth 50%
Drown 100%
Life Drain 0%
Immunity Properties
Senses Invis.
Behavioral Properties
Walks around Energy
Walks through Fire
Other Properties
Version 7.9
December 12, 2006
Status Active
Diabolic Imp
You see a diabolic imp.
  • Muahaha!
  • He he he.


Diabolic Imps have 2 bosses: The Imperor and Minishabaal (not in game anymore).


Melee (0-240) (poisons from 8hp), Fireball (100-240), Fire Explosion (300-430), Invisibility (lasts in 1 second), Strong Haste (lasts 2 seconds), Self-Healing (slow, 650-800), Skill Reducer (Reduces your Melee Skills to about 20%-30% for up to 10 rounds).


  • Physical Physical Damage Icon
  • Holy Holy Damage Icon
  • Death Cursed Icon
  • Fire Burned Icon
  • Energy Electrified Icon
  • Ice Freezing Icon
  • Earth Poisoned Icon
  • Drown Drowning Icon
  • Life drain Life Drain Icon


Fights from range, runs away at Low Health.


Since the Melee poisons you, it's better to keep distance as a Mage or Paladin. Knights should try to trap him and use Melee, Brutal Strike and Berserk. Make sure to keep an eye on your Skills so you don't waste lots of Mana on your attack spells when it has lowered your skills. Try to corner them because when they use Haste they are extremely fast, and you won't be able to outrun them. A good strategy to kill these as a Mage at the Fenrock spawn is to Summon a Fire Devil or another creature immune to Fire Damage and let it block the ranged attacks while you use Ice Strike and Strong Ice Strike. Depending on your level you might want to use Magic Shield.

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