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Destroyer

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Properties

Property Value
Combat Properties
Health 3700
Experience 2500
Est. Max Dmg 700
Summon (not possible)
Convince (not possible)
General Properties
Name Destroyer
Classification Demons
Spawn Type Regular
Unblockable
Illusionable
Pushable ?
Pushes ?
Elemental Properties
Physical 75%
Holy 103%
Death 80%
Fire 70%
Energy 0%
Ice 115%
Earth 80%
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioral Properties
Runs at (does not run)
Walks around Fire
Poison
Walks through Energy
Other Properties
Version 7.9
December 12, 2006
Status Active
Help
Destroyer
You see a destroyer.
  • COME HERE AND DIE!
  • Destructiooooon!
  • It's a good day to destroy!

Notes

The Destroyers, a rather minor demonic race, can be found at many places serving many purposes. By all accounts much stronger than smart, they are particularly effective in close combat. Powerful enough to be noticed by other demons but still too weak to be of any importance, Destroyers love to torment and bully creatures that are lower in the demonic pecking order. This gets them often into fights with the smart but physically weak imps. Since both races feel superior over the other, they do not get along too well.
Under a strict leadership the Destroyers prove quite competent in the area they are employed, which is usually to destroy things and to mash people. However, their true strength comes through quantity. Demons of higher ranks like to accumulate a horde of such minions and let them loose on a target. Such an unleashed horde of Destroyers is virtually unstoppable. Having a seemingly endless supply on Destroyers, only the difficultly to enter the realms of the mortals keeps the demons from using them on a larger scale.

It is very similar to a Behemoth. However, Destroyers are slightly more powerful, and drop loot much more frequently. It is also important to note that Behemoths are resistant to Holy Damage, where as Destroyers are weak to Holy Damage.

Click Here to Show/Hide Spoiler Information
Spoiler warning: Quest and/or game spoiling details follow. (Settings: hidden content)
You may hunt 650 of these as a task of the Killing in the Name of... Quest. Upon completion of the task you will face Bretzecutioner.
Spoiler ends here.

Abilities

Melee (0-500), Distance Fighting (Boulder 0-200), Haste.

Damage Taken From Elements

  • Physical
    Damage Icons
    -25%
  • Holy
    Damage Icons
    +3%
  • Death
    Damage Icons
    -20%
  • Fire
    Damage Icons
    -30%
  • Energy
    Damage Icons
    -100%
  • Ice
    Damage Icons
    +15%
  • Earth
    Damage Icons
    -20%

Location

Pits of Inferno, Formorgar Mines, Hidden Mines (a hidden place inside formogar mines with 20 destroyers, available after update 9.86 Rumor/myth place), Alchemist Quarter

Behavior

They are extremely fast when hasted but slower than a behemoth if they don't haste. A destroyer never retreats.

Strategy

They are pretty much like a Behemoth with the same attacks and slightly less hit points. A blocker is recommended to hunt these, a 100+ Paladin or a 80+ Knight should be fine, while 1 or more shooter attack it. Mages should attack with Ice Strike while paladins use Divine Missile along with their desired distance weapon.

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