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Destroyer 3700 Hit points 2500 Experience points per kill
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| Summon/Convince: |
--/-- |
| Abilities: |
Melee (0-500), Distance Fighting (Boulder 0-200), Haste. |
| Pushable: |
? |
| Push Objects: |
? |
| Walks around: |
Fire, Poison |
| Est. Max. Damage: |
700 hp per turn |
| Immune To: |
Energy, Invisibility, Paralysis |
| Strong To: |
Physical (-25%), Death (-20%), Fire (-30%), Earth (-20%) |
| Neutral To: |
Drown?, Life Drain? |
| Weak To: |
Holy (+3%), Ice (+15%) |
| Sounds: |
"COME HERE AND DIE!"; "Destructiooooon!"; "It's a good day to destroy!". |
| Behavior: |
They are extremely fast when hasted but slower than a behemoth if they don't haste. A destroyer will never retreat (they fight until death).
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| Field Notes: |
It is very similar to a Behemoth. However, Destroyers are slightly more powerful, and drop loot much more frequently. It is also important to note that Behemoths are resistant to Holy Damage, where as Destroyers are weak to Holy Damage. |
| Location: |
Pits of Inferno, Formorgar Mines, Alchemist Quarter |
| Strategy: |
They are pretty much like a Behemoth with the same attacks and slightly less hit points. A blocker is recommended to hunt these, a 100+ Paladin or a 80+ Knight should be fine, while 1 or more shooter attack it. Mages should attack with Ice Strike while paladins use Divine Missile along with their desired distance weapon. |
Loot:
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0-341 gp, 0-3 Platinum Coins, 0-12 Burst Arrows, Crowbar, Dark Armor, Demonic Essence, 0-6 Meat, Metal Spike, Pick, 0-2 Small Amethysts, Soul Orb, Plate Armor (semi-rare), Chaos Mace (rare), Crystal Necklace (rare), Dreaded Cleaver (rare), Giant Sword (rare), Great Health Potion (rare), Mind Stone (rare), Steel Boots (rare), Death Ring (very rare), Skull Helmet (very rare). (Loot Statistics) |
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