|Est. Max Dmg||120 mana drain and 1530 (With summon, 1810)|
November 2, 2001
The famous knight Apoc once wrote: "Demons are the most malevolent, powerful, and dangerous creatures in Tibia. In addition to their awesome physical strength, they can also use powerful spells, such as fireballs and fire fields. Especially dangerous is their gaze, which can produce beams of pure energy to annihilate their poor victims. Moreover, they drain mana off their victims, heal themselves and summon fire elementals as their vassals.
Fortunately, Demons usually live in the deepest dungeons near hell but sometimes they appear also on the surface. When they do, they leave a track of death and destruction behind them. Nobody has ever been able to slay even one of these entities and only very few adventurers have survived an encounter with them."
Demons are the servants of evil. More or less devoted servants of Zathroth, they cause strife and havoc wherever they appear. Their masters are known as Demonlords, Demon Overlords and Archdemons.
They shout "CHAMEK ATH UTHUL ARAK!", which means "SACRIFICE YOUR BLOOD!" according to this book.
You can use a Blessed Wooden Stake on a slain Demon for a chance to gather some Demon Dust. See also: Demon Dust/Dusting
Melee (0-500), Great Fireball on target (Area of Effect: ) (150-250), Great Energy Beam (Life Drain: 300-480), Energy Strike (Only from close. (210-300), Mana Drain (30-120), Self-Healing (80-250), Haste, Fire Field, Distance Paralyze, Summons up to 1 Fire Elemental.
Damage Taken From Elements
Hero Cave, Ferumbras' Citadel, Goroma, Ghostlands (Warlock area; unreachable), Liberty Bay (hidden underground passage; unreachable), Razzachai, deep in Pits of Inferno (found in every throneroom except Verminor's), deep Formorgar Mines, Demon Forge, Alchemist Quarter, Magician Quarter, Chyllfroest, Oramond Dungeon.
Demons attack the enemy with extremely powerful attacks until death.
Do not stand in front of them. They use an attack which looks like Energy Beam, but causes Life Drain damage. Kill the Fire Elementals quickly. You can start blocking them at level 80 with good skills (blockers with level lower than 80 will probably die in most of the cases). You can hunt them with a team of mages using Icicle Runes. It's better to use Boots of Haste instead of Steel Boots because Demons are fast and staying diagonal can be hard. Mages can actually block them with full mana using Magic Shield at lvl 80 with Great Mana Potions while someone else shoots (not profitable).
Paladins can run them with Speed boosters like Speed Set and kill them with Assassin Stars or Royal Crossbow with Power or Infernal Bolts and Divine Missile in spacious respawns. Using Divine Healing after Demon's Huge Fireball (Radius as high as Ultimate Spells) will keep you out of danger. Just focus in your speed and in your mana. You can't stairhop them anymore. If you have more than 1700 Hit Points you can run around and use Light Healing and after combo when you have 1000 or less hp - Salvation.
Knights can kill them but it will most likely be a huge waste as Demons are strong against Physical Damage. If you are a high leveled player and someone's healing you by Heal Friend spell you may block a few Demons and use Berserk and Annihilation spells to kill them faster.
Mages should put on Magma Set, Mastermind Shield and Magic Sword to get more defense. Magic Shield is recommended below level 130. All vocations can use Garlic Necklace to reduce damage from the Life Drain Beam. While you are alone it's recommended to run around and use Icicle Runes. If you have a knight in your team he can block a few demons and you may use Avalanche runes on them.
Mintwallin SpawnMintwallin, south of the current city, and was a lot weaker than today. It disappeared in a 1999 or 2000 update. It was named Daemon and looked a bit different.
This Daemon had 3000 hp and gave 6000 exp. Its sounds were "Your soul will be mine!"; "CHAMEK ATH UTHUL ARAK!"; "I SMELL FEEEEAAAAAR!"; "Your resistance is futile!". It was located on a level above "Cavern City", south of Mintwallin. They were originally pushable and could be trapped by items like Parcels, and Flower Pots. You could kill them around LVL 30. It dropped 0-350 gp, Golden Helmet, Enchanted Plate Armor, Steel Shield, Fire Sword.
Daemon was Inspired in Ultima VII Ethereal Monster.
Demons are brought back to TibiaEdron was introduced, the Demons could be found and killed again, this time only for people with a Premium Account. They received a new sprite, similar to the one they currently use.
They had 5500 hitpoints until Update 7.0 when it was changed to 8200 hitpoints.
No longer strongest normal creature
- Loot changes applied in this patch:
- More Assassin Stars are dropped and more frequently.
- Now drops up to 6 Platinum Coins (previously 1).
- Demon Horns dropped more frequently.
- Now drops Demonic Essence.
- Now drops 0-5 Small Amethysts.
- Now drops 0-5 Small Topazes.
- Now drops up to 5 Small Emeralds (previously 1).
- Now drops 0-5 Small Rubies.
- Now drops about half as much Gold Coins.
- No longer drops Double Axes.
- 0-100× Gold Coin
- 3-6× Platinum Coin
- 0-3× Great Mana Potion
- 0-3× Great Spirit Potion
- Demonic Essence
- 0-3× Ultimate Health Potion
- Demon Horn
- 0-6× Fire Mushroom
- 0-10× Assassin Star
- 0-5× Small Topaz
- 0-5× Small Ruby
- 0-5× Small Amethyst
- 0-5× Small Emerald
- Talon (semi-rare)
- Orb (semi-rare)
- Fire Axe (semi-rare)
- Stealth Ring (semi-rare)
- Red Gem (semi-rare)
- Ring of Healing (semi-rare)
- Might Ring (semi-rare)
- Giant Sword (semi-rare)
- Ice Rapier (rare)
- Golden Sickle (rare)
- Purple Tome (rare)
- Devil Helmet (rare)
- Gold Ring (rare)
- Demon Shield (rare)
- Platinum Amulet (rare)
- Golden Legs (very rare)
- Mastermind Shield (very rare)
- Magic Plate Armor (extremely rare)
- Demon Trophy (extremely rare)
- Demonrage Sword (extremely rare)