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You see a demon
  • Your soul will be mine!
  • CHAMEK ATH UTHUL ARAK!
  • I SMELL FEEEEAAAAAR!
  • Your resistance is futile!
  • MUHAHAHAHA!

Notes

The famous knight Apoc once wrote: "Demons are the most malevolent, powerful, and dangerous creatures in Tibia. In addition to their awesome physical strength, they can also use powerful spells, such as fireballs and fire fields. Especially dangerous is their gaze, which can produce beams of pure energy to annihilate their poor victims. Moreover, they drain mana off their victims, heal themselves and summon fire elementals as their vassals.
Fortunately, Demons usually live in the deepest dungeons near hell but sometimes they appear also on the surface. When they do, they leave a track of death and destruction behind them. Nobody has ever been able to slay even one of these entities and only very few adventurers have survived an encounter with them."

Demons are the servants of evil. More or less devoted servants of Zathroth, they cause strife and havoc wherever they appear. Their masters are known as Demonlords, Demon Overlords and Archdemons.
They shout "CHAMEK ATH UTHUL ARAK!", which means "SACRIFICE YOUR BLOOD!" according to this book.
You can use a Blessed Wooden Stake on a slain Demon for a chance to gather some Demon Dust. See also: Demon Dust/Dusting

Abilities

Physical Damage Melee (0-500)
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Fire Damage Great Fireball (150-250)
Demon
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Life Drain Energy Beam (300-480)
Demon
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Energy Damage Close-range Energy Strike (210-300)
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Mana Drain Mana Drain (30-120)
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Healing Self-Healing (80-250)
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Fire Shoots Fire Field
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Paralyze Distance Paralyze
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Summons Summons (1 Fire Elemental)
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Damage Taken From Elements

Physical Bestiary Physical Icon Big
75%
Death Cursed Icon Big
80%
Holy Dazzled Icon Big
112%
Ice Freezing Icon Big
112%
Fire Burning Icon Big
0%
Energy Electrified Icon Big
50%
Earth Poisoned Icon Big
60%

Location

Hero Cave, Ferumbras' Citadel, Goroma, Ghostlands (Warlock area; unreachable), Liberty Bay (hidden underground passage; unreachable), Razachai, deep in Pits of Inferno (found in every throneroom except Verminor's), deep Formorgar Mines, Demon Forge, Alchemist Quarter, Magician Quarter, Chyllfroest, Oramond Dungeon, Abandoned Sewers, Hell Hub and Halls of Ascension.

Behaviour

Demons attack the enemy with extremely powerful attacks.

A demon attacks in melee range. A demon never retreats.

Strategy

Do not stand in front of them. They use an attack which looks like Energy Beam, but causes Life Drain damage. Kill the Fire Elementals quickly. You can start blocking them at level 80 with good skills (blockers with level lower than 80 will probably die in most of the cases). You can hunt them with a team of mages using Icicle Runes. It's better to use Boots of Haste instead of Steel Boots because Demons are fast and staying diagonal can be hard. Mages can actually block them with full mana using Magic Shield at lvl 80 with Great Mana Potions while someone else shoots (not profitable).
Paladins can run them with Speed boosters like Speed Set and kill them with Assassin Stars or Royal Crossbow with Power or Infernal Bolts and Divine Missile in spacious respawns. Using Divine Healing or a combination of Intense Recovery and Intense Healing after Demon's Huge Fireball (Radius as high as Ultimate Spells) will keep you out of danger. Just focus on your speed and your mana. You can't stairhop them anymore. If you have more than 1700 Hit Points you can run around and use Light Healing and after combo when you have 1000 or less hp - Salvation.
Knights can kill them but it will most likely be a huge waste unless they are level 200+ and are able to use an elemental ice weapon such as Winterblade and Summon Skullfrost as Demons are otherwise strong against Physical Damage but weak against Ice Damage; with an ice weapon and/or high enough level knights can nowadays solo hunt Demons with considerable profit. If you are a high leveled player and someone's healing you by Heal Friend spell you may block a few Demons and use Berserk and Annihilation spells to kill them faster.
Mages should put on Magma Set, Mastermind Shield and Magic Sword to get more defense. Magic Shield is recommended below level 130. All vocations can use Garlic Necklace to reduce damage from the Life Drain Beam. While you are alone it's recommended to run around and use Icicle Runes. If you have a knight in your team he can block a few demons and you may use Avalanche runes on them. It is recommended to use "freeze charm" as it can deal 459 ice damage to the demon (5% of its hp with 12% elemental damage).

History

Mintwallin Spawn

Daemon
The first Demon spawned near present day Mintwallin, south of the current city, and was a lot weaker than today. It disappeared in a 1999 or 2000 update. It was named Daemon until update Update 5.1 and looked a bit different.

This Daemon had 3000 hp and gave 6000 exp. Its sounds were "Your soul will be mine!"; "CHAMEK ATH UTHUL ARAK!"; "I SMELL FEEEEAAAAAR!"; "Your resistance is futile!". It was located on a level above "Cavern City", south of Mintwallin. They were originally pushable and could be trapped by items like Parcels, and Flower Pots. You could kill them around LVL 30. It dropped 0-350 gp, Golden Helmet, Enchanted Plate Armor, Steel Shield, Fire Sword.

Daemon was Inspired in Ultima VII Ethereal Monster.

Demons are brought back to Tibia

Demon (6.0)
When Edron was introduced, the Demons could be found and killed again, this time only for people with a Premium Account. They received a new sprite, similar to the one they currently use.

They had 5500 hitpoints until Update 7.0 when it was changed to 8200 hitpoints.

Older loot

Demons would sometimes drop Magic Swords and Coconuts, but this is no longer the case.

No longer strongest normal creature

The Christmas Update 2006 brought new demonic creatures to Tibia, among them the Juggernaut which is stronger than the Demon.

10.37

Loot

(Loot Statistics)

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