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Properties

Property Value
Combat Properties
Health Health Icon 320
Experience Experience Icon 180
Speed Haste Icon 190
Armor Armor Icon 17
Est. Max Dmg 111
Summon (not possible)
Convince (not possible)
General Properties
Name Deepsea Blood Crab
Classification Crustaceans
Bestiary Class Aquatic
Bestiary Level Bestiary Level Easy
Spawn Type Regular
Unblockable
Illusionable
Pushable ?
Pushes ?
Elemental Properties
Physical 99% or less
Holy 100%
Death 100%
Fire 0%
Energy 105%
Ice 0%
Earth 0%
Drown 0%
Life Drain 100%
Heal 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Walks around Energy
Fire
Walks through Poison
Other Properties
Version 8.2
July 2, 2008
Status Active
Help
Deepsea Blood Crab
You see a deepsea blood crab.

Notes

There are 2 types of blood crabs - the ones that live on land and the ones that live underwater.
The ones that live on land usually spawn with other turtles around. The underwater ones also hit slightly harder.

Abilities

Melee (0-111).

Damage Taken From Elements

  • Physical
    -1%
  • Holy
    +0%
  • Death
    +0%
  • Fire
    -100%
  • Energy
    +5%
  • Ice
    -100%
  • Earth
    -100%

Location

Svargrond (Sea Serpent Area), Drefia (here). There is also one under Rookgaard Academy, however it is unreachable.

Behaviour

Rarely retargets.

Strategy

Knights should just melee. Paladins should use a one-handed weapon (such as royal spears or enchanted spears) and a shield. Mages should use a wand/rod that does energy or death damage and exori vis. All vocations should avoid getting surrounded.

History

These were simply named Blood Crabs before the 2016 Winter Update, which made it hard to differentiate them from the terrestrial Blood Crabs with the same name.