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Properties

Property Value
Combat Properties
Health Health Icon 190
Experience Experience Icon 130
Speed Haste Icon 65
Armor Armor Icon 7
Est. Max Dmg 150
Summon (not possible)
Convince (not possible)
General Properties
Name Deepling Worker
Classification Deeplings
Spawn Type
Illusionable
Pushable
Pushes
Bestiary Properties
Class Aquatic
Difficulty Bestiary Level Easy
Occurrence Bestiary Occurrence Common
Charm Points 15 Charm Icon
Elemental Properties
Physical 100%
Holy 100%
Death 100%
Fire 0%
Energy 110%
Ice 0%
Earth 110%
Drown 0%
Life Drain 100%
Heal 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Runs at 8 - 56
Walks around Energy
Poison
Walks through Fire
Other Properties
Version 9.4
December 14, 2011
Status Active
Help
Deepling Worker
You see a deepling worker.
  • Qjell afar gou jey!

Notes

Once members of the lowest castes, these Deeplings mostly work in the mines of the deep. Forging the weapons of their masters and delving deeper and deeper in the ice-cold stone of the deep, they are the backbone of the arising Deepling war machine. Before the great uprising, the tasks of the Deepling Workers consisted of tending to the spawn, raising the Deepling offspring and maintaining a constant supply of food. Members of the lower castes are suppressed by higher ranked Deeplings and forced to labour. This "constraint" is not to be taken literally, however, as each member knows its place in society and usually shows contentment with its fate.

Abilities

Melee (0-100), Spear (0-50).

Damage Taken From Elements

  • Physical
    +0%
  • Holy
    +0%
  • Death
    +0%
  • Fire
    -100%
  • Energy
    +10%
  • Ice
    -100%
  • Earth
    +10%

Location

Fiehonja soul net area (here), coral mine (here).

Behaviour

Deepling workers will chase their opponents and fight in close combat. A deepling worker will retreat at 8 to 56 (4.21% - 29.47%, red) health.

Strategy

Just kill it or ignore it.

Loot

(Loot Statistics)