Deepling Scout

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This creature is in the Amphibians class, Deeplings subclass.
9.1 (July 6, 2011)
See also: Creatures
Deepling Scout Deepling Scout
240 Hit points
160 Experience points per kill
Summon/Convince: --/--
Abilities: Melee (0-100), Water Spear (0-100).
Pushable: Cross
Push Objects: Tick
Walks around: EnergyPoison
Est. Max. Damage: 200 hp per turn
Immune To: Fire, Ice, Drown, Invisibility
Strong To:
Neutral To: Holy?, Life Drain?
Weak To: Physical (+20%), Death (+20%), Energy (+20%), Earth (+20%)
Sounds: "Njaaarh!!"; "Begjone, intrjuder!!"; "Djon't djare stjare injo the eyes of the djeep!"; "Ljeave this sjacred pljace while you cjan"
Behavior: Deepling scout does run when in low health.
Field Notes:
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If you kill 300 Deepling Scouts, you will earn the achievement Invader of the Deep.
Spoiler ends here.
Location: Fiehonja, Sunken Mines near Dwarf Mines, here.
Strategy: Be prepared to use some health potions or healing spell, they can do significant combos when facing more than 3 at a time since the Water Spear will go through your shielding. Knights and Paladins can easily kill them, they are similar to Cyclops but with distance attack. However, skills 70/70 and strong equipment are needed if you plan to hunt them. Mages should use earth/energy strike to kill.
0-50 gp, 0-3 Hunting Spears, Life Ring (semi-rare), Rusty Armor (Semi-Rare) (rare), Eye of a Deepling (very rare), Fish Fin (very rare), Flask of Rust Remover (very rare), Heavy Trident (very rare), Small Emerald (very rare). (Loot Statistics)

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