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Deepling Scout

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Properties

Property Value
Combat Properties
Health 240
Experience 160
Armor 6
Est. Max Dmg 200
Summon (not possible)
Convince (not possible)
General Properties
Name Deepling Scout
Classification Deeplings
Spawn Type
Illusionable
Pushable
Pushes
Resistance Properties
Physical 120%
Holy 100%
Death 120%
Fire 0%
Energy 120%
Ice 0%
Earth 120%
Drown 0%
Life Drain 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioral Properties
Walks around Energy
Poison
Walks through Fire
Other Properties
Version 9.1
July 6, 2011
Status Active
Help
Deepling Scout
You see a deepling scout.
  • Njaaarh!!
  • Begjone, intrjuder!!
  • Djon't djare stjare injo the eyes of the djeep!
  • Ljeave this sjacred pljace while you cjan

Notes

Click Here to Show/Hide Spoiler Information
Spoiler warning: Quest and/or game spoiling details follow. (Settings: hidden content)
If you kill 300 Deepling Scouts, you will earn the achievement Invader of the Deep.
Spoiler ends here.

Abilities

Melee (0-100), Water Spear (0-100).

Resistances

  • Physical Physical Damage Icon
    +20%
  • Holy Holy Damage Icon
    +0%
  • Death Cursed Icon
    +20%
  • Fire Burned Icon
    -100%
  • Energy Electrified Icon
    +20%
  • Ice Freezing Icon
    -100%
  • Earth Poisoned Icon
    +20%
  • Drown Drowning Icon
    -100%
  • Life drain Life Drain Icon
    +0%

Behavior

Deepling scout does run when in low health.

Strategy

Be prepared to use some health potions or healing spell, they can do significant combos when facing more than 3 at a time since the Water Spear will go through your shielding. Knights and Paladins can easily kill them, they are similar to Cyclops but with distance attack. However, skills 70/70 and strong equipment are needed if you plan to hunt them. Mages should use earth/energy strike to kill.

Loot

(Loot Statistics)

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