Deepling Scout

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Property Value
Combat Properties
Health 240
Experience 160
Armor 6
Est. Max Dmg 200
Summon (not possible)
Convince (not possible)
General Properties
Name Deepling Scout
Classification Deeplings
Spawn Type
Elemental Properties
Physical 120%
Holy 100%
Death 120%
Fire 0%
Energy 120%
Ice 0%
Earth 120%
Drown 0%
Life Drain 100%
Immunity Properties
Paralysable ?
Senses Invis.
Behavioral Properties
Walks around Energy
Walks through Fire
Other Properties
Version 9.1
July 6, 2011
Status Active
Deepling Scout
You see a deepling scout.
  • Njaaarh!!
  • Begjone, intrjuder!!
  • Djon't djare stjare injo the eyes of the djeep!
  • Ljeave this sjacred pljace while you cjan


The Deepling Scouts are an ancient race. It is not known how old they are exactly or when the first Deepling Scouts emerged from the depths of Tibia's seas. There are no known records of these creatures so far and the first sightings were reported only recently. Usually inhabiting the very depths of the world, it seems their number grew significantly over the years and at some time, they started ascending. It is currently unknown when or why this ascent started. As of now, their origin is shrouded in mystery.
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If you kill 300 Deepling Scouts, you will earn the achievement Invader of the Deep.
Spoiler ends here.


Melee (0-100), Water Spear (0-100).

Damage Taken From Elements

  • Physical
    Damage Icons
  • Holy
    Damage Icons
  • Death
    Damage Icons
  • Fire
    Damage Icons
  • Energy
    Damage Icons
  • Ice
    Damage Icons
  • Earth
    Damage Icons


Deepling scout does run when in low health.


Be prepared to use some health potions or healing spell, they can do significant combos when facing more than 3 at a time since the Water Spear will go through your shielding. Knights and Paladins can easily kill them, they are similar to Cyclops but with distance attack. However, skills 70/70 and strong equipment are needed if you plan to hunt them. Mages should use earth/energy strike to kill.


(Loot Statistics)

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