# Death

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In Tibia, you will die when your healthpoints (HP) runs out. Not everything is lost though. The Gods will grant you another chance for a small sacrifice and you can be revived in your hometown's temple.

If you ever die, you can still see your dead body for few seconds, before the "Select Character menu" will appear.

## Consequences of Death

### Skill and Experience Loss

• From Level 1-24 a player will lose 10% of his experience points, skill tries and spent mana.
• From Level 25 and above a player will lose $((x+50)/100)*50(x^2-5x+8)$ experience points.

$(x+50)*50(x^2-5x+8)/total exp$
The above formula can be used for % of total exp, skill tries, and mana spent lost upon death before applying modifiers such as a promotion or blessings.

x = player level
for results to be 100% accurate, use decimal points in your level (ex. x=126.45 if a character is level 126 with 55% to go to level 127).

### Dying at Level 6

Due to the loss of experience points upon death, every player whose total amount experience points fall below 1500, which would normally cause a downgrade from level 6 to level 5, will get their level reset to level 1 and will have to start all over with the character on Rookgaard again. This is also known as "rooking". All possessions except those in the character's depots, including his Bank Account and spells are deleted upon being rooked.

The player will start from the tutorial island part of Rookgaard again.

### Death Penalty Reduction

Skill and experience loss can be reduced in three different ways: by buying a promotion, by buying blessings, and by being killed in an "unfair fight."

A promotion reduces your experience loss by 30% and for each blessing, it will reduce the experience loss by a further 8%.

Number of Blessings Non-Promoted Player Promoted Player
0 Bless $npenalty$% $0.7*npenalty$%
1 Bless $0.92*npenalty$% $0.92*0.7*npenalty$%
2 Bless $0.92^2*npenalty$% $0.92^2*0.7*npenalty$%
3 Bless $0.92^3*npenalty$% $0.92^3*0.7*npenalty$%
4 Bless $0.92^4*npenalty$% $0.92^4*0.7*npenalty$%
5 Bless $0.92^5*npenalty$% $0.92^5*0.7*npenalty$%

Where npenalty: $(x+50)*50(x^2-5x+8)/total exp$ for players with level 25 and above, and $10$ for players with level lower or equal to 24

### Unfair Fight

If a player is killed during PvP combat and the sum of the levels of his killers is greater than his own level, he gets a reduced death penalty. In this case, the amount of experience and skill loss is equal to the victim's level divided by the sum of each killer's level. Death penalty is reduced maximally by 80%.

### Item Loss

Number of Blessings Container Losing Chance Equipment Losing Chance
0 Bless 100% 10%
1 Bless 70% 7%
2 Bless 45% 4.5%
3 Bless 25% 2.5%
4 Bless 10% 1%
5 Bless 0% 0%

### Amulet of Loss

You can still use an Amulet of Loss to avoid dropping Equipment, if you wear an AoL when you have blessings you will lose both the AoL and the blessings.

### Red Skull

If you have a Red Skull, everything you wear will be lost upon a death - even if you have an Aol and/or all Blessings.

### Black Skull

If you have a Black Skull, everything you wear will be lost upon a death, including AoL and all blessings. In addition, when you respawn in the temple you will only have 40 HP and no mana.