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Dark Torturer

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This creature is in the Demons class, Imps subclass.
7.9 (December 12, 2006)
See also: Creatures
Dark Torturer Dark Torturer
7350 Hit points
4650 Experience points per kill
Summon/Convince: --/--
Abilities: Melee (0-513), Distance Fighting (Throwing Knives) (0-781), very large musical wave (About 15 sqm long, reduces Shielding skill by 5-15), Self Healing (slow, 200-250).
Pushable: ?
Push Objects: ?
Walks around: Energy
Est. Max. Damage: 1300 hp per turn
Immune To: Fire, Invisibility
Strong To: Death (-10%), Energy (-30%), Earth (-90%)
Neutral To: Physical, Drown?, Life Drain?
Weak To: Holy (+10%), Ice (+10%)
Sounds: "You like it, don't you?"; "IahaEhheAie!"; "It's party time!"; "Harrr, Harrr!"; "The torturer is in!".
Behavior: They will try to get in melee contact with you. They run in low health, but be careful even then, as they can deal out 800~ combos while running away from you. They run at 500 hp.
Field Notes: Creature from the Winter update 2006. It is a relative of the Diabolic Imp. The Dark Torturer's boss is Mr. Punish located in Tafariel's throne room.
Location: Pits of Inferno, Vengoth, Blood Halls
Strategy: Run from them and try to shoot them before they catch up with you. They can hit quite hard in close combat.
Loot:
0-199 gp, 0-8 Platinum Coins, 0-3 Concentrated Demonic Blood, Death Ring, Demonic Essence, 0-2 Great Health Potions, 0-2 Great Mana Potions, 0-2 Ham, Saw, Soul Orb, Steel Boots, Cat's Paw (semi-rare), Gold Ingot (semi-rare), 0-2 Orichalcum Pearls (semi-rare), 0-5 Assassin Stars (rare), Butcher's Axe (rare), Jewelled Backpack (rare), Vile Axe (rare), Golden Legs (extremely rare). (Loot Statistics)
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