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Properties

Property Value
Combat Properties
Health Health Icon 7350
Experience Experience Icon 4650
Speed Haste Icon 185
Armor Armor Icon 45
Est. Max Dmg 1300
Summon (not possible)
Convince (not possible)
General Properties
Name Dark Torturer
Classification Imps
Bestiary Class Demon
Bestiary Level Bestiary Level StarBestiary Level StarBestiary Level StarBestiary Level Star
Spawn Type Regular
Unblockable
Illusionable
Pushable ?
Pushes ?
Elemental Properties
Physical 100%
Holy 110%
Death 90%
Fire 0%
Energy 70%
Ice 110%
Earth 10%
Drown 100%
Life Drain 100%
Heal 100%
Immunity Properties
Paralysable ?
Senses Invis.
Behavioural Properties
Walks around Energy
Walks through Fire
Poison
Other Properties
Version 7.9
December 12, 2006
Status Active
Help
Dark Torturer
You see a dark torturer.
  • You like it, don't you?
  • IahaEhheAie!
  • It's party time!
  • Harrr, Harrr!
  • The torturer is in!

Notes

Dark Torturers are distant relatives of the diabolic imps. Like all members of the imp family, they enjoy pain and havoc they wreak upon other creatures. Their physical abilities exceed by far those of their cousins, the diabolic imps. Since they lack the magical affinity of the latter, those creatures tend to sell their services to more powerful demons or even some malicious mortals. Given their somewhat lazy and cowardly nature, they prefer to take up the roles of jailers and torturers. There they can indulge their malicious instincts without risking too much in open warfare. Those disgusting qualities have earned this race the fitting name Dark Torturer in the vernacular.

Creature from the Winter update 2006. It is a relative of the Diabolic Imp. The Dark Torturer's boss is Mr. Punish located in Tafariel's throne room.

Abilities

Melee (0-513), Distance Fighting (Throwing Knives) (500-700), very large musical wave (About 15 sqm long, reduces Shielding skill by 5-15), Self Healing (slow, 200-250).

Damage Taken From Elements

  • Physical
    +0%
  • Holy
    +10%
  • Death
    -10%
  • Fire
    -100%
  • Energy
    -30%
  • Ice
    +10%
  • Earth
    -90%

Behaviour

They will try to get in melee contact with you. They run in low health, but be careful even then, as they can deal out 800~ combos while running away from you. They run at 500 hp.

Strategy

Run from them and try to shoot them before they catch up with you. They can hit quite hard in close combat.