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This creature is in the Humans class. Dark Monk
190 Hit points
145 Experience points per kill
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| Summon/Convince: |
--/480 (Illusionable) |
| Abilities: |
Melee (0-100), Life Drain (0-50), Self-Healing, Haste |
| Est. Max. Damage: |
150 hp per turn |
| Immune To: |
Invisibility |
| Strong To: |
Death (-40%) |
| Neutral To: |
Fire, Energy, Ice, Earth, Drown?, Life Drain? |
| Weak To: |
Physical (+20%), Holy (+10%) |
| Sounds: |
"You are no match to us!"; "Your end has come!"; "This is where your path will end!". |
| Behavior: |
Dark Monks will fight to the death. |
| Field Notes: |
Be careful. They often appear in groups or with other creatures so you may find yourself surrounded quickly. A level 97 knight or level 38 paladin will have enough mana to convince these to train with on PVP worlds. |
| Location: |
Dark Cathedral, Vandura (Cult Cave), Foreigner Quarter. |
| Strategy: |
Practice caution. Running into a spawn can get you easily surrounded. Move slowly and lure monsters out at a time to keep things easy. When you're comfortable with the spawn you can use a Great Fireball rune a couple times. GFB is also a good way to free yourself from a swarm. They heal like regular Monks so act quickly or you will end up wasting a lot of runes or mana. |
| Loot: |
0-? gp, 0-2 Bags, Bread, Scroll, Brown Flask, Lamp, Staff, Sandals, Leather Armor, Power Ring, Ankh (rare), Life Crystal (rare), Mana Potion (rare), Dark Rosary (very rare). (Loot Statistics) |
See also: Creatures.
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