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Dark Monk

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This creature is in the Humans class, Monks subclass.
7.5 (August 9, 2005)
See also: Creatures
Dark Monk Dark Monk
190 Hit points
145 Experience points per kill
Summon/Convince: --/480 (Illusionable)
Abilities: Melee (0-100), Life Drain (0-50), Self-Healing, Haste
Pushable: ?
Push Objects: ?
Walks around: FireEnergyPoison
Est. Max. Damage: 150 hp per turn
Immune To: Invisibility
Strong To: Death (-40%)
Neutral To: Fire, Energy, Ice, Earth, Drown?, Life Drain?
Weak To: Physical (+20%), Holy (+10%)
Sounds: "You are no match to us!"; "Your end has come!"; "This is where your path will end!".
Behavior: Dark Monks will fight to the death.
Field Notes: Be careful. They often appear in groups or with other creatures so you may find yourself surrounded quickly. A level 96 knight or level 38 paladin will have enough mana to convince these to train with on Open PvP worlds.
Location: Dark Cathedral, Vandura (Cult Cave), Foreigner Quarter.
Strategy: Practice caution. Running into a spawn can get you easily surrounded. Move slowly and lure monsters out at a time to keep things easy. When you're comfortable with the spawn you can use a Great Fireball rune a couple times. GFB is also a good way to free yourself from a swarm. They heal like regular Monks so act quickly or you will end up wasting a lot of runes or mana.
Loot:
0-18 gp, Bread, Dark Rosary, Rope Belt, Ankh (rare), Book of Prayers (rare), Lamp (rare), Life Crystal (rare), Mana Potion (rare), Safety Pin (rare), Sandals (rare), Scroll (rare), Brown Flask (very rare), Power Ring (extremely rare). (Loot Statistics)
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Boss Monks

         

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