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Dark Monk

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Properties

Property Value
Combat Properties
Health 190
Experience 145
Est. Max Dmg 150
Summon (not possible)
Convince 480 mana
General Properties
Name Dark Monk
Classification Monks
Spawn Type
Illusionable
Pushable ?
Pushes ?
Elemental Properties
Physical 120%
Holy 110%
Death 60%
Fire 100%
Energy 100%
Ice 100%
Earth 100%
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioral Properties
Walks around Energy
Fire
Poison
Walks through
Other Properties
Version 7.5
August 9, 2005
Status Active
Help
Dark Monk
You see a dark monk.
  • You are no match to us!
  • Your end has come!
  • This is where your path will end!

Notes

There are several monks that lost faith or were lured to the dark side, but the Dark Monks form an own secret order whose goals lie in the shadow. Not much is known about their agenda or where they have come from. The official brotherhoods of monks deny any knowledge about this special order. It is commonly assumed that Dark Monks serve some evil power since they react hostile to most people and attack them on sight. Their fighting style clearly indicates a training in martial arts and they even use a small array of spells of which some, like draining of life-force, point to a darker purpose of their order.

Be careful. They often appear in groups or with other creatures so you may find yourself surrounded quickly. A level 96 knight or level 38 paladin will have enough mana to convince these to train with on Open PvP worlds.

Abilities

Melee (0-100), Life Drain (0-50), Self-Healing, Haste

Damage Taken From Elements

  • Physical
    Damage Icons
    +20%
  • Holy
    Damage Icons
    +10%
  • Death
    Damage Icons
    -40%
  • Fire
    Damage Icons
    +0%
  • Energy
    Damage Icons
    +0%
  • Ice
    Damage Icons
    +0%
  • Earth
    Damage Icons
    +0%
  • Drown
    Damage Icons
    +0%
  • Life drain
    Damage Icons
    +0%

Behavior

Dark Monks will fight to the death.

Strategy

Practice caution. Running into a spawn can get you easily surrounded. Move slowly and lure monsters out at a time to keep things easy. When you're comfortable with the spawn you can use a Great Fireball rune a couple times. GFB is also a good way to free yourself from a swarm. They heal like regular Monks so act quickly or you will end up wasting a lot of runes or mana.

Loot

(Loot Statistics)

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