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Properties

Property Value
Combat Properties
Health 1000
Experience 850
Est. Max Dmg Unknown.
Summon mana
Convince mana
General Properties
Name Dark Faun
Classification Fae
Spawn Type
Illusionable
Pushable ?
Pushes ?
Elemental Properties
Physical 100%
Holy 110%
Death 100%
Fire 105%
Energy 110%
Ice 100%
Earth 40%
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Runs at 60
Walks around
Walks through
Other Properties
Version 11.40
July 25, 2017 — most recent
Status Active
Help
You see a dark faun.
  • This will be your last dance!
  • This is a nightmare and you won't wake up!
  • Blood, fight and rage!
  • You're a threat to this realm! You have to die!

Notes

The fauns are half-human, half-beast nature spirits inhabiting the woods and mountains of Feyrist. They are strongly built with flat noses, large pointed ears, goats' legs and horns on their foreheads. Fauns are a slightly roguish but cheerful folk, lovers of wine and dancing, roaming to the music of panpipes, cymbals, castanets and bagpipes, dancing with the nymphs and swan maidens. Wreaths of vine or ivy often circle their heads. Sometimes they drape themselves with cloth, sometimes also with fawn skins. These children of nature show a youthful and graceful aspect but they are also brave and fearless when it comes to defend themselves. In this case, they display the brutal instincts necessary to survive that every creature of the wild possesses. Fauns emerge from mortals' dreams about celebrations, music and dancing.

Lately, some fauns on Feyrist are tainted by a mysterious, sinister force that is threatening Feyrist as well as the rest of Tibia. They were transformed into dark fauns who are chasing their brethren and visitors to the fae realm alike.

They live underground and only show up on the surface during the night.

Abilities

Melee (0-450), Stalagmite (76-105), throws Leaf Stars (0-115), Purple Notes Wave (causes drunkenness for 5 seconds), Self-Healing (80-115), Haste

Damage Taken From Elements

  • Physical
    +0%
  • Holy
    +10%
  • Death
    +0%
  • Fire
    +5%
  • Energy
    +10%
  • Ice
    +0%
  • Earth
    -60%

Location

Feyrist (nighttime) and its underground (all day)

Behaviour

A dark faun will retreat at 60 (6%, red) health.

Strategy

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