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This creature is in the Humans class. Dark Apprentice
225 Hit points
100 Experience points per kill
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| Summon/Convince: |
--/-- |
| Abilities: |
Melee (0-30), Small Stone (0-24), Heavy Magic Missile (10-20), Fireball (2-26), Self Healing, Chameleon Broom Bomb, Cyclops Mutation on you, Green Frog Transformation. |
| Est. Max. Damage: |
100 hp per turn |
| Immune To: |
Invisibility |
| Strong To: |
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| Neutral To: |
Physical, Holy, Fire, Energy, Ice, Earth, Drown?, Life Drain? |
| Weak To: |
Death (+5%) |
| Sounds: |
"Outch!"; "I must dispose of my masters enemies!"; "Oops, I did it again."; "From the spirits that I called Sir, deliver me!". |
| Behavior: |
Keeps distance from the opponent. |
| Field Notes: |
New creature in the Winter Update 2007. They seem to be a parody of low level Sorcerers. Note that if they turn you into a cyclops or a broom they will cancel your invisibility. |
| Location: |
Magician Tower, Dark Cathedral, Hero Cave, Magician Quarter |
| Strategy: |
Be sure to kill the Dark Magicians first when they are together. Consider them as a stronger bandit. As a knight, you can kill one with skills 55/55, but you will need to heal rather frequently. |
| Loot: |
0-50 gp, 0-3 Blank Runes, Dead Frog, Wand of Dragonbreath (semi-rare), 0-2 Mana Potions (semi-rare), Health Potion (semi-rare), Wand of Decay (Rare). (Loot Statistics) |
See also: Creatures.
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