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Properties

Property Value
Combat Properties
Health 260
Experience 95
Est. Max Dmg 90
Summon (not possible)
Convince (not possible)
General Properties
Name Damaged Worker Golem
Classification Machines
Spawn Type
Illusionable
Pushable
Pushes
Elemental Properties
Physical 95%
Holy 50%
Death 90%
Fire 100%
Energy 105%
Ice 90%
Earth 50%
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Runs at (does not run)
Walks around Energy
Fire
Walks through Poison
Other Properties
Version 8.4
December 10, 2008
Status Active
Help
Damaged Worker Golem
You see a damaged worker golem.
  • Klonk klonk klonk
  • Failure! Failure!
  • Good morning citizen. How may I serve you?
  • Target identified: Rat! Termination initiated!
  • Rrrtttarrrttarrrtta
  • Danger will...chrrr! Danger!
  • Self-diagnosis failed.
  • Aw... chhhrrr orders.

Notes


Abilities

Melee (0-45), Small Stones (0-45), Self-Healing (slow, heals 5-11).

Damage Taken From Elements

  • Physical
    -5%
  • Holy
    -50%
  • Death
    -10%
  • Fire
    +0%
  • Energy
    +5%
  • Ice
    -10%
  • Earth
    -50%

Location

Factory Quarter.

Behaviour

A damaged worker golem never retreats.

Strategy

Paladins: Just run from them and shoot, they are pretty weak and should go down quickly for any paladin with 50+ distance. Mages: Attack with energy strike and avoid getting surrounded. Knights: Just attack them, they are weak. They are good to train with on higher skills.

Loot

(Loot Statistics)

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