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In the Christmas Update 2007 the elemental system was changed and damage modifiers were introduced.

Before that update there were only two options for monsters, and that was full damage (100%) or immune to that damage (0%). Since the update each and every creature type may have specific modifiers to each elemental type, like fire and ice.

Conversion from old system

  • A creature is immune against ice -> ice damage modifier 0%
  • A creature is strong by 90% against ice -> ice damage modifier 10%
  • A creature is strong by 20% against ice -> ice damage modifier 80%
  • A creature is strong by 10% against ice -> ice damage modifier 90%
  • A creature is neutral against ice -> ice damage modifier 100% (neither weak, nor strong, nor immune)
  • A creature is weak by 10% against ice -> ice damage modifier 110%
  • A creature is weak by 20% against ice -> ice damage modifier 120%
  • A creature is weak by 90% against ice -> ice damage modifier 190%

How to calculate

Simply take your average damage, divide it with 100 and multiply with the damage modifier. For example the creature has a damage modifier of 120% for ice (it's weak against ice), your average damage with ice strike is 200, then that creature would receive an average damage of 240 (200 ÷ 100 × 120). Another example the creature has a damage modifier of 40% for ice (it's strong against ice), your average damage with ice strike is 200, then that creature would receive an average damage of 80 (200 ÷ 100 × 40).

Available damage types

Special values for editors/contributors

Some damage modifiers in the source of a creature on TibiaWiki serve a special purpose for editors:

  • You don't know the value at all, use 100%?
  • You don't know the value, but you're quite sure the creature is weak against that element, use 101%>?
  • You don't know the value, but you're quite sure the creature is strong against that element, use 99%<?

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