|Est. Max Dmg||220|
|Holy||99% or less|
|Runs at||(does not run)|
December 11, 2007
The Cyclops Smiths are somehow the nobility amongst the cyclops. Cyclops praise those skilled in the art of blacksmithing the same way as humans praise great artists. Although cyclops work usually lacks refinement and is rather functional than pretty, the wares of the Cyclops Smiths are in great demand of all other races. All cyclops, with the exception of the simple-minded drones, are constantly trying to enhance their smithing skill. It's the aim of all cyclops to be recognised by their society as master smith. Of course being the cream of the crop is not achieved easily, and the cyclops never grant this prestigious title thoughtlessly.
The strongest variety of cyclops, they are the artisans and weaponsmiths of their race. They can easily be identified by the distinctive blue mohawk on their heads. Stronger than a Dwarf Guard, however, Cyclops Smith doesn't hit higher hits as often as Dwarf Guards
Damage Taken From Elements
Cyclops Smiths have strong melee and distance attacks. They also make you drunk quite often. A cyclops smith never retreats.
Mages: can shoot at it with their wand/rods while running. Kill it fast because it has alot of hp and it can make you drunk and run into other cyclops. A premium mage can shoot at it with Death Strike and Terra Strike.
Paladins: can shoot it with royal spears with distance level 50 or higher while running. A good idea is to come with a paladin level 25+ and with a dwarven ring.
Knights: can kill them with skills 75/75 and at least level 35. Their strength is comparable with orc leaders, and should bring Health Potions in the case of groups as Cyclops Smiths rarely come alone, they are usually spawned by at least one Cyclops Drone or another Cyclops Smith.