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Cyclops Smith

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Properties

Property Value
Combat Properties
Health 435
Experience 255
Armor 28
Est. Max Dmg 220
Summon (not possible)
Convince 695 mana
General Properties
Name Cyclops Smith
Classification Giants
Spawn Type
Illusionable
Pushable
Pushes
Elemental Properties
Physical 100%
Holy 99% or less
Death 105%
Fire 90%
Energy 80%
Ice 100%
Earth 110%
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioral Properties
Runs at (does not run)
Walks around Energy
Fire
Poison
Walks through
Other Properties
Version 8.1
December 11, 2007
Status Active
Help
Cyclops Smith
You see a cyclops smith.
  • Outis emoi g' onoma.
  • Whack da humy!
  • Ai humy phary ty kaynon

Notes

The Cyclops Smiths are somehow the nobility amongst the cyclops. Cyclops praise those skilled in the art of blacksmithing the same way as humans praise great artists. Although cyclops work usually lacks refinement and is rather functional than pretty, the wares of the Cyclops Smiths are in great demand of all other races. All cyclops, with the exception of the simple-minded drones, are constantly trying to enhance their smithing skill. It's the aim of all cyclops to be recognised by their society as master smith. Of course being the cream of the crop is not achieved easily, and the cyclops never grant this prestigious title thoughtlessly.

The strongest variety of cyclops, they are the artisans and weaponsmiths of their race. They can easily be identified by the distinctive blue mohawk on their heads. Stronger than a Dwarf Guard, however, Cyclops Smith doesn't hit higher hits as often as Dwarf Guards

Abilities

Melee (0-150), Whirlwind Throw (0-70), star Drunkenness (lasts for about 2 seconds).

Damage Taken From Elements

  • Physical
    Damage Icons
    +0%
  • Holy
    Damage Icons
    -1%
  • Death
    Damage Icons
    +5%
  • Fire
    Damage Icons
    -10%
  • Energy
    Damage Icons
    -20%
  • Ice
    Damage Icons
    +0%
  • Earth
    Damage Icons
    +10%
  • Drown
    Damage Icons
    +0%
  • Life drain
    Damage Icons
    +0%

Location

Cyclopolis second floor and below, Mistrock, Mount Sternum, Cyclops Camp second floor and in the Cyclops version of the Forsaken Mine.

Behavior

Cyclops Smiths have strong melee and distance attacks. They also make you drunk quite often. A cyclops smith never retreats.

Strategy

Mages: can shoot at it with their wand/rods while running. Kill it fast because it has alot of hp and it can make you drunk and run into other cyclops. A premium mage can shoot at it with Death Strike and Terra Strike.
Paladins: can shoot it with royal spears with distance level 50 or higher while running. A good idea is to come with a paladin level 25+ and with a dwarven ring.
Knights: can kill them with skills 75/75 and at least level 35. Their strength is comparable with orc leaders, and should bring Health Potions in the case of groups as Cyclops Smiths rarely come alone, they are usually spawned by at least one Cyclops Drone or another Cyclops Smith.

Loot

(Loot Statistics)

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