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Crystal Spider

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Properties

Property Value
Combat Properties
Health 1250
Experience 900
Est. Max Dmg 358
Summon (not possible)
Convince (not possible)
General Properties
Name Crystal Spider
Classification Arachnids
Spawn Type
Illusionable
Pushable
Pushes
Resistance Properties
Physical 100%
Holy 100%
Death 100%
Fire 0%
Energy 120%
Ice 0%
Earth 80%
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioral Properties
Walks around Energy
Walks through Fire
Poison
Other Properties
Version 8.0
June 26, 2007
Status Active
Help
Crystal Spider
You see a crystal spider.
  • Screeech!

Notes

They are similar to Giant Spiders, but have less attack power and more defense. You should be careful with them since they're found most of the time in groups and in small places, also they paralyze you very often, making it hard to keep distance. Since Summer Update 2010, crystal spiders drop Jewelled Backpacks.

Click Here to Show/Hide Spoiler Information
Spoiler warning: Quest and/or game spoiling details follow. (Settings: hidden content)
You may hunt 300 of these as a task of the Killing in the Name of... Quest. Upon completion of the task you will face The Bloodweb.
Spoiler ends here.

Abilities

Melee (0-250) (poisons you for up to 8hp/turn), Ice Missile (50-100), Paralyzing Ice Bomb, Paralyzing snowball, Haste.

Resistances

  • Physical Physical Damage Icon
    +0%
  • Holy Holy Damage Icon
    +0%
  • Death Cursed Icon
    +0%
  • Fire Burned Icon
    -100%
  • Energy Electrified Icon
    +20%
  • Ice Freezing Icon
    -100%
  • Earth Poisoned Icon
    -20%
  • Drown Drowning Icon
    +0%
  • Life drain Life Drain Icon
    +0%

Behavior

Crystal spiders chase their enemy down and fight until death. Changes target frequently.

Strategy

Watch your step! They are located in smaller areas along with Wyverns, Ice Golems and other Crystal Spiders, so you may have trouble outrunning them. Strike hard and fast with a Knight blocking and have Paladins or Mages attacking with offensive spells to dispatch it quickly. Soloing them on a Knight can be risky. Mages should use exori vis and while druids should use a death rod, sorcerers should use an energy wand. Keep in mind they are similar to Giant Spiders but use weaker melee attacks and paralyze, so running them is not needed. Paladins should keep distance and use Ethereal Spear to kill them quicker therefore lowering the risk of running into other spawns.

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