Crystal Spider

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This creature is in the Invertebrates class, Arachnids subclass.
8.0 (June 26, 2007)
See also: Creatures
Crystal Spider Crystal Spider
1250 Hit points
900 Experience points per kill
Summon/Convince: --/--
Abilities: Melee (0-250) (poisons you for up to 8hp/turn), Ice Missile (50-100), Paralyzing Ice Bomb, Paralyzing snowball, Haste.
Pushable: ?
Push Objects: ?
Walks around: Energy
Est. Max. Damage: 358 hp per turn
Immune To: Fire, Ice, Invisibility, Paralysis
Strong To: Earth (-20%)
Neutral To: Physical, Holy, Death, Drown?, Life Drain?
Weak To: Energy (+20%)
Sounds: "Screeech!".
Behavior: Crystal spiders chase their enemy down and fight until death. Changes target frequently.
Field Notes: They are similar to Giant Spiders, but have less attack power and more defense. You should be careful with them since they're found most of the time in groups and in small places, also they paralyze you very often, making it hard to keep distance. Since Summer Update 2010, crystal spiders drop Jewelled Backpacks.
Click Here to Show/Hide Spoiler Information
Spoiler warning: Quest and/or game spoiling details follow. (Settings: hidden content)
You may hunt 300 of these as a task of the Killing in the Name of... Quest. Upon completion of the task you will face The Bloodweb.
Spoiler ends here.
Location: Atop of the Formorgar Glacier and deep inside Formorgar Mines, Frost Dragon Tunnel, Ice Witch Temple, Nibelor Ice Cave, the Crystal Caves in The Inquisition Quest, Mushroom Gardens.
Strategy: Watch your step! They are located in smaller areas along with Wyverns, Ice Golems and other Crystal Spiders, so you may have trouble outrunning them. Strike hard and fast with a Knight blocking and have Paladins or Mages attacking with offensive spells to dispatch it quickly. Soloing them on a Knight can be risky. Mages should use exori vis and while druids should use a death rod, sorcerers should use an energy wand. Keep in mind they are similar to Giant Spiders but use weaker melee attacks and paralyze, so running them is not needed. Paladins should keep distance and use Ethereal Spear to kill them quicker therefore lowering the risk of running into other spawns.
0-192gp, Ice Cube, Plate Armor, Steel Helmet, Strong Mana Potion, 0-6 Sniper Arrows, Crystal Sword (semi-rare), Crystal Necklace (rare), Crystal Ring (rare), Glacier Mask (rare), Knight Armor (rare), Knight Legs (rare), Shard (rare), Spider Silk (rare), Time Ring (rare), Jewelled Backpack (very rare), Platinum Amulet (very rare), Sapphire Hammer (very rare). (Loot Statistics)

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