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Properties

Property Value
Combat Properties
Health Health Icon 100
Experience Experience Icon 35
Armor Armor Icon 5
Elements Physical
Est. Max Dmg 25
Summon 300 mana
Convince 300 mana
General Properties
Name Crazed Beggar
Classification Outlaws
Bestiary Class Human
Bestiary Level Bestiary Level StarBestiary Level Star
Spawn Type
Illusionable
Pushable
Pushes
Elemental Properties
Physical 95%
Holy 90%
Death 110%
Fire 100%
Energy 80%
Ice 100%
Earth 110%
Drown 100%
Life Drain 100%
Heal 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Walks around Energy
Fire
Poison
Walks through
Other Properties
Version 8.4
December 10, 2008
Status Active
Help
Crazed Beggar
You see a crazed beggar.
  • Hehehe!
  • Raahhh!
  • You are one of THEM! Die!
  • Wanna buy roses??
  • Make it stop!
  • They're coming! They're coming!
  • Gimme money!

Notes

Crazed Beggars are victims of disease, hunger and desperation. They have fled from their hopeless, dark lives into insanity. Their twisted vision and mind result from dangerous home-brewed alcohol and make them a threat to everybody, including themselves, when they roam the dark alleys of the cities they live in. They are neither impressive fighters nor do they have good equipment, but their madness gives their gaunt bodies frightening physical power and resilience. They become particularly dangerous to travellers when they appear in a group led by an invisible hand. Even though, an adventurer might rather want to mourn these pitiful beings, he will quickly raise his weapon when he is attacked with sticks, clubs, stones and teeth. Regardless of their own safety and with the fury of a madman, they might not pose a real threat to an experienced fighter, but their attacks can be fatal for an ordinary citizen.
In their few sane moments, they travel much, so they can be encountered almost everywhere. Some cultures, which are usually hostile towards humans, praise Crazed Beggars as blessed beings. In rare cases, it has also been reported that one of them started to see his madness as divine providence and start to form small cults of equally mad cultists. Created by a mad mind, such cults can be devoted to almost anything, from mundane objects to completely deranged philosophies that only a madman can understand.
Even without a leader or a common goal, Crazed Beggars often team up led by an instinctive need for protection and company. Astonishing enough, they seem to get along with each other quite well, most likely as they are all absorbed in their own mad worlds.

May be found alone or with other creatures throughout its quarter.

Abilities

Melee (0-25).

Damage Taken From Elements

  • Physical
    -5%
  • Holy
    -10%
  • Death
    +10%
  • Fire
    +0%
  • Energy
    -20%
  • Ice
    +0%
  • Earth
    +10%

Behaviour

Will not run in low health.

Strategy

Kill it like you would kill a Wild Warrior.