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Properties

Property Value
Combat Properties
Health Health Icon 450
Experience Experience Icon 260
Speed Haste Icon 100
Armor Armor Icon 25
Est. Max Dmg 200?
Summon (not possible)
Convince 695 mana
General Properties
Name Corym Skirmisher
Classification Corym
Spawn Type
Illusionable
Pushable ?
Pushes ?
Bestiary Properties
Class Humanoid
Difficulty Bestiary Level Medium
Occurrence Bestiary Occurrence Common
Charm Points 25 Charm Icon
Elemental Properties
Physical 100%
Holy 105%
Death 80%
Fire 100%
Energy 85%
Ice 100%
Earth 75%
Drown 100%
Life Drain 100%
Heal 100%
Immunity Properties
Paralysable ?
Senses Invis.
Behavioural Properties
Runs at (does not run)
Walks around Energy
Fire
Poison
Walks through
Other Properties
Version 9.8
December 12, 2012
Status Active
Help
Corym Skirmisher
You see a corym skirmisher.
  • Squeak! Squeak!
  • <sniff> <sniff> <sniff>

Notes

The Skirmishers are the leaders, priests and oracles of the Corym. They divine the will of their gods, interpret omen and are responsible for the laws of the Corym civilisation. Oddly enough, the abilities of the Skirmishers are quite similar to that of others, regardless of whether they serve as justice squeakers, priests of their Snake God of Death, or mushroom-eating diviners of future events. They claim to gain knowledge by consuming books of all kind. Consuming here actually means eating the books. It is deemed a fact that a Skirmisher who has eaten a lot of books is more powerful than his brethren; but whether these two circumstances are truly linked to each other is still unknown. Skirmishers employ a lot of tricks that they claim are magic, together with simple forms of alchemy and medicine, and most notably poisons. It is verified that Skirmishers use a lot of alcohol to 'magically' make Corym warriors fearless and 'mighty'. It is the Skirmishers who create the numerous charms and fetishes that are highly prized by their kin; and given the superstition common throughout the Corym society, the superior status of the Skirmishers is absolutely undisputed. Admittedly only the most cunning of the Corym make up the ranks of the Skirmishers. As their attitude is to 'support their brethren from behind the lines' and to let others finish all dirty and dangerous work, while they have the authority over the best Corym resources, they attain great ages for the usually short-lived Corym and acquire a lot of experience and knowledge. This they only impart to their minion who are trained to become Skirmishers; and it gives them an edge over the other, often somewhat reclusive groups in Corym society and ensures their leadership. Another source of the Skirmisher's influence over other Corym is their secret knowledge of cheese production. Given to them by the gods, this sacred knowledge enables the Skirmishers to work the 'wonder of cheese' and supposedly gives them access to special cheese magic. The ritual of divining the future by the smell of the sacred cheese and the devouring of the cheese by the oracle is a spiritual experience for the Corym community... and a free first-class meal for the oracle.

Abilities

Melee (0-150), Whirlwind Throw (0-90+)

Damage Taken From Elements

  • Physical
    +0%
  • Holy
    +5%
  • Death
    -20%
  • Fire
    +0%
  • Energy
    -15%
  • Ice
    +0%
  • Earth
    -25%

Behaviour

Nothing special, behaviour similar to cyclops, rushes at you. A corym skirmisher never retreats.

Strategy

They are usually in groups, corym skirmisher alone is weak, but in group they can hit hard with their melee, so be careful.