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Chor

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7.5 (August 9, 2005)
See Also: Hunting Places
Lizard Templar Chor
Near City: Port Hope
Location: Tiquanda, south-east of Port Hope, here.
Vocation(s): All vocations.
Level & Skills' Requirements
LevelSkillsDefense
Knights: 50 Attk: 65 65 :Shield
Paladins: 50 Dist: 65 :Shield/Arm
Mages: 50 ML: :Arm/Set
Profit Hourly
ExpLoot

Average

Good

Star1
Star1Star1

Star1Star1
Star1Star1

Notable Loot
Wand of Inferno Terra Rod Wyvern Fang Yellow Gem Crocodile Boots
Maps and Pictures
Chor


Chor is the village of Lizards south-east of Tiquanda, near the mountains of the Kha'zeel (here). The lizards used to live in the city of Banuta, but they were driven away by the same Apes that were once their slaves. They eagerly long for the opportunity to reclaim their status of power over the entire jungle region.

Easiest way to get to Chor is from Port Hope, from the south part of town walk straight east, this way you don't run into the Hydra or Elephants which are to the north. You will encounter however, skunks, spiders, bugs, snakes, tarantulas, cobras, Spit Nettles, Earth Elemental and then a few Lizards as you get closer to the city of Chor.

You can also go to Chor from Ankrahmun, accross the mountains of Kha'Zeel. This is the safest way, you will only encounter some Nomads and Bandits. When you arrived in Tiquanda the best way to get to Chor is by sticking to the southern river and walk down until you will find a tree over a river. On this way you will encounter many Wasps, Elephants, Poison Spiders, Centipedes, Crocodiles, some Slimes and Cobras. There is a chance of facing a lured Hunter. Also watch out for the Hydra that spawns at the northern river, however the chance is small you will see it.

Also, if you have the rank of Ranger (or higher) in the Paw and Fur Society, Lorek will take you on a one-way boat ride to Chor for 30 gp.

In order to successfully fulfill a mission from the Explorer Society Quest, you must go to the deepest parts of this village to find the Lizard Urn. For The Ape City Quest you can find the Old Parchment.

Chor is built on a river delta, and consists of many small islands connected by bridges. The Lizards have raised Spit Nettles as well as Larvae to guard their settlement from the Apes. The village itself consist of many houses made out of straw and grass. In the middle is a Banuta-style pyramid. This pyramid has three floors above ground and a basement underneath.

The following map shows two entrances to Chor:

Creatures of Chor (Lizard Camp)

Name   Exp HP sum/con Loot
Poison Spider Poison Spider 22 26 270/-- 0-4 gp, Poison Spider Shell (rare).
Bat Bat 10 30 250/250 Bat Wing (rare).
Cobra Cobra 30 65 275/-- Cobra Tongue (semi-rare).
Crocodile Crocodile 40 105 350/350 0-10 gp, Ham, Piece of Crocodile Leather, Crocodile Boots (very rare).
Larva Larva 44 70 355/-- 0-15 gp, Meat.
Lizard Sentinel Lizard Sentinel 110 265 --/560 0-80 gp, 0-3 Spears, Chain Armor, Scale Armor, Hunting Spear (semi-rare), Obsidian Lance (rare), Lizard Leather (rare), Lizard Scale (rare), Health Potion (rare), Halberd (rare), Sentinel Shield (very rare), Small Diamond (very rare).
Lizard Templar Lizard Templar 155 410 --/-- 0-60 gp, Short Sword, Sword (semi-rare), Steel Helmet (semi-rare), Morning Star (semi-rare), Plate Armor (rare), Lizard Scale (rare), Lizard Leather (rare), Health Potion (rare), Templar Scytheblade (rare), Small Emerald (very rare), Salamander Shield (very rare).
Lizard Snakecharmer Lizard Snakecharmer 210 325 --/-- 0-55 gp, Dead Snake, Cape, Life Crystal (rare), Lizard Leather (rare), Mana Potion (rare), Terra Rod (rare), Lizard Scale (rare), Small Amethyst (very rare), Life Ring (very rare), Charmer's Tiara (very rare), Snakebite Rod (very rare), Yellow Gem (extremely rare).
Scarab Scarab 120 320 395/-- 0-52 gp, 0-2 Meat, Piece of Scarab Shell, Scarab Coin (rare), Daramian Mace (very rare), Small Amethyst (very rare), Small Emerald (very rare).
Spit Nettle Spit Nettle 20 150 --/-- 0-5 gp, Shadow Herb, Nettle Spit, 0-2 Sling Herbs, Grave Flower (rare), Nettle Blossom (rare), Seeds (very rare).
Wyvern Wyvern 515 795 --/-- 1-90 gp (always), 0-3 Dragon Ham, Wyvern Talisman, Small Sapphire, Power Bolt (semi-rare), Strong Health Potion (semi-rare), Emerald Bangle (rare), Wand of Inferno (rare), Wyvern Fang (very rare).


Around the entrance (after you pass the fallen tree a.k.a. bridge) are Lizard Sentinels, Lizard Templars, Larvas, Cobras, Spit Nettles, Flamingos and Scarabs. You don't have to be afraid of the lured Hydra anymore, since it's now on a lower level to avoid the luring. When in the city you also encounter Lizard Snakecharmers and Cobras. The 3 Wyverns are situated up a rock on the east side of the Camp, there is no possibility of finding a Wyvern running loose.

It is a good place to hunt for Paladins level 50+ with skills 70/50 and Mages level 60+. You should ALWAYS avoid pursuing a creature for a distance, because you may get lured into a bigger spawn of Lizards. Knights can also hunt here but should be careful as there are some respawns of 6 or more Lizard Snakecharmers, making the risk of being surrounded strong. A good weapon skill is therefore advised, so that you can kill creatures fast.

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