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Properties

Property Value
Combat Properties
Health Health Icon 5800
Experience Experience Icon 4700
Speed Haste Icon 190
Armor Armor Icon 65
Est. Max Dmg ~1400
Summon (not possible)
Convince (not possible)
General Properties
Name Choking Fear
Classification Dreamhaunters
Bestiary Class Magical
Bestiary Level Bestiary Level Hard
Occurrence Bestiary Occurrence Common
Spawn Type
Illusionable
Pushable
Pushes
Elemental Properties
Physical 90%
Holy 100%
Death 45%
Fire 0%
Energy 85%
Ice 90%
Earth 0%
Drown 100%
Life Drain 100%
Heal 100%
Immunity Properties
Paralysable ?
Senses Invis.
Behavioural Properties
Runs at (does not run)
Walks around Energy
Walks through Fire
Poison
Other Properties
Version 10.3
December 11, 2013
Status Active
Help
Choking Fear
You see a choking fear.
  • Ah, sweet air... don't you miss it?
  • Murr tat muuza!
  • kchh
  • hsssss

Notes

Like a giant, gaunt goblin, cunning and swift-footed with slender, long arms that are fearfully strong, the Choking Fear searches for anything to throttle. It has no head, but loves to twist heads off. A Choking Fear will always chase after opponents, trying to get close, eager to have his long cold fingers around their necks. It enjoys the sound and feel of the dying and delights in feeling their death rattle. It is surmised that somewhere, in a dark prison cell, horrible pains and fears had been inflicted to the father of all Choking Fears, maddening him beyond belief until his rage took a ghastly form and he escaped. Any Choking Fear will always see all that breathes as its enemy, and chase them relentlessly while taunting them about their nearing end. Choking Fears love to tease and toy with their victims, prolonging their death; and they tie up their victims in their hemp ropes as a ghastly dangling trophy attached to high trees or roof beams.

Abilities

Melee (0-500), Sudden Death bomb (250-500), poison wave (Poisons you starting from up to 45 hp per turn), sleeping bomb (causes Mana Drain, 25-100), sleeping strike ((400-500) life drain), large bubble explosion (drowns you for 50+ turns), Paralyze, Self-Healing (80-150, very slow).

Damage Taken From Elements

  • Physical
    -10%
  • Holy
    +0%
  • Death
    -55%
  • Fire
    -100%
  • Energy
    -15%
  • Ice
    -10%
  • Earth
    -100%

Location

All over the surface of Upper Roshamuul and Nightmare Isles.

Behaviour

Chases the enemy and fights in close-combat. Rarely retargets. A choking fear never retreats.

Strategy

A rather annoying enemy, especially with their frequent partners, the Retching Horrors. Lower level and solo players may take advantage of their reluctance to run over Energy Fields, and lure them into a relatively empty area where you're less likely to get swarmed.Recommended for all vocations to use garlic necklace and protection from death attacks.