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Properties

Property Value
Combat Properties
Health Health Icon ?
Experience Experience Icon ?
Armor Armor Icon ?
Est. Max Dmg 636+
Summon (not possible)
Convince (not possible)
General Properties
Name Charged Disruption
Classification Cnidarians
Electro-Elementals
Spawn Type
Rank Boss
Illusionable
Pushable
Pushes
Elemental Properties
Physical 100%
Holy 100%
Death 100%
Fire 100%
Energy 100%
Ice 100%
Earth 100%
Drown 100%
Life Drain 100%
Heal 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Walks around
Walks through
Other Properties
Version 10.94
May 31, 2016
Status Active
Help
Charged Disruption
You see a charged disruption.

    Notes

    May appear with The Destruction and the World Devourer in the Heart of Destruction Quest if a Disruption is not killed fast enough. Looks like a Magic Forcefield.

    Abilities

    Melee (0-636+), Energy Ball (0-275+), Self-Healing (0-311+)

    Damage Taken From Elements

    • Physical
      +0%
    • Holy
      +0%
    • Death
      +0%
    • Fire
      +0%
    • Energy
      +0%
    • Ice
      +0%
    • Earth
      +0%

    Location

    Otherworld, here.

    Behaviour

    Strategy

    The best strategy is doing everything to avoid it spawning, i.e. killing the Disruptions as fast as possible. If it does spawn, you should still try to kill it as fast as possible, otherwise it will transform into an Overcharged Disruption which is much harder to kill.

    Loot

    • This creature drops no loot.

    (Create loot statistics)