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Chakoya Windcaller

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This creature is in the Humanoids class, Chakoyas subclass.
8.0 (June 26, 2007)
See also: Creatures
Chakoya Windcaller Chakoya Windcaller
84 Hit points
48 Experience points per kill
Summon/Convince: --/305
Abilities: Melee (0-22), Ice Missile (16-32), Ice Wave (9-20), Ice Berserk (8 damage, Freezes you), Invisibility (for some seconds).
Pushable: Cross
Push Objects: Cross
Walks around: FireEnergyPoison
Est. Max. Damage: 82 hp per turn
Immune To: Ice
Strong To: Holy (-20%), Fire (-50%)
Neutral To: Physical, Earth, Drown, Life Drain
Weak To: Death (+10%), Energy (+15%)
Sounds: "Siqsiq ji jusipa!"; "Jagura taluka taqua!"; "Mupi! Si siyoqua jinuma!"; "Quatu nguraka!".
Behavior: Chakoya Windcallers will fight to the death and from a distance.
Field Notes: They can't be pushed and can't push objects.
Location: Inukaya.
Strategy: Kill the windcallers before you kill other chakoyas, unless you are surrounded and need to. Treat them like other mage creature. Don't be afraid of their attacks, they do low damage.
Loot:
0-26 gp, 0-3 Fish, Brass Helmet (semi-rare), Bone Shield (rare), Green Perch (extremely rare), Northern Pike (extremely rare), Rainbow Trout (extremely rare). (Loot Statistics)
Chakoyas

           

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