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This creature is in the Hybrids class. Chakoya Windcaller
84 Hit points
48 Experience points per kill
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| Summon/Convince: |
--/305 |
| Abilities: |
Melee (0-22), Ice Missile (16-32), Ice Wave (9-20), Ice Berserk (8 damage and (Freezes you, Turns Invisible (for some seconds). |
| Est. Max. Damage: |
82 hp per turn |
| Immune To: |
Ice |
| Strong To: |
Holy (-20%), Fire (-50%) |
| Neutral To: |
Physical, Earth, Drown, Life Drain |
| Weak To: |
Death (+10%), Energy (+15%) |
| Sounds: |
"Siqsiq ji jusipa!"; "Jagura taluka taqua!"; "Mupi! Si siyoqua jinuma!"; "Quatu nguraka!". |
| Behavior: |
Chakoya Windcallers will fight to the death and from a distance. |
| Field Notes: |
They can't be pushed and can't push objects. |
| Location: |
Inukaya. |
| Strategy: |
Kill the windcallers before you kill other chakoyas, unless you are surrounded and need to. Treat them like other mage creature. Don't be afraid of their attacks, they do low damage. |
| Loot: |
0-36 gp, 0-4 Fish, Meat, Mace, Bone Shield (semi rare), Ice Cube (rare), Rainbow Trout (rare), Northern Pike (rare). (Create loot statistics) |
See also: Creatures.
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