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Carrion Worm 145 Hit points 70 Experience points per kill
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| Summon/Convince: |
--/380 |
| Abilities: |
Melee (0-45). |
| Pushable: |
 |
| Push Objects: |
 |
| Walks around: |
Fire, Energy, Poison |
| Est. Max. Damage: |
45 hp per turn |
| Immune To: |
None. |
| Strong To: |
Energy (-1%?), Earth (-20%) |
| Neutral To: |
Physical, Holy, Death, Drown?, Life Drain? |
| Weak To: |
Fire (+5%), Ice (+5%) |
| Sounds: |
None. |
| Behavior: |
Carrion Worms fight to the death. They move items that are in their way.
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| Field Notes: |
Carrion Worms were added in Summer Update 2006. They replaced Demon Skeletons in west cave of the 'Upper' Fibula Dungeon. Carrion worms are simply upgraded rotworms; They are stronger, move faster, have more hitpoints, and give more experience, but drop no sword nor mace. They are similar to Wild Warriors. |
| Location: |
Edron, Cormaya, Venore Swamps, Liberty Bay, Vandura, Hellgate, Fibula Dungeon, Stonehome, Kazordoon, Darashia Rotworm Caves, Port Hope, Ancient Temple, Fenrock, Arena and Zoo Quarter. |
| Strategy: |
Knights with standard equipment can kill Carrion Worms easily with 25/25 skills and weapon of attack 20+.
Paladins should run them, as always. They can become especially dangerous in packs along with rotworms. As with rotworms, do not get yourself surrounded as Carrion Worms are unpushable.
If possible, mages should attempt to keep distance for minimal health-loss. |
Loot:
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0-45 gp, Carrion Worm Fang, 0-2 Meat, 0-2 Worms (semi-rare), Coal (very rare). (Loot Statistics) |
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