FANDOM


Properties

Property Value
Combat Properties
Health Health Icon 145
Experience Experience Icon 70
Speed Haste Icon 65
Armor Armor Icon 8
Est. Max Dmg 45
Summon (not possible)
Convince 380 mana
General Properties
Name Carrion Worm
Classification Annelids
Spawn Type Regular
Unblockable
Illusionable
Pushable
Pushes
Bestiary Properties
Class Vermin
Difficulty Bestiary Level Easy
Occurrence Bestiary Occurrence Common
Charm Points 15 Charm Icon
Elemental Properties
Physical 100%
Holy 100%
Death 100%
Fire 105%
Energy 90%
Ice 105%
Earth 80%
Drown 100%
Life Drain 100%
Heal 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Walks around Energy
Fire
Poison
Walks through
Other Properties
Version 7.8
August 1, 2006
Status Active
Help
Carrion Worm
You see a carrion worm.

Notes

It is said that even rotworms cannot survive their disgusting diet forever. Sooner or later a rotworm falls prey to all the rot and decay it consumes. However, people tell that some of them prove extremely resistant to all the poisons they devour in their life. They seem to be immortal and therefore, grow stronger and bigger than the rest of their kind, reaching even the size of an ox or a small barn.
Perhaps these stories hold a grain of truth because now and then really huge rotworms are spotted amongst their kind. These so-called Carrion Worms seem to be no species of their own but indeed just older, bigger and meaner rotworms. Their capabilities seem to exceed the ones of the smaller rotworms in all means although they seem to have no special position in the mindless society of worms. Carrion Worms are usually accompanied by a host of smaller worms which makes them even more dangerous. They have some sort of tusks that can easily penetrate a good armor. In fights they are protected by a hide which has grown pretty thick during many decades.

Carrion Worms were added in Summer Update 2006. They replaced Demon Skeletons in west cave of the 'Upper' Fibula Dungeon. Carrion worms are simply upgraded rotworms; They are stronger, move faster, have more hitpoints, and give more experience, but drop no sword nor mace. They are similar to Wild Warriors.

Abilities

Melee (0-45).

Damage Taken From Elements

  • Physical
    +0%
  • Holy
    +0%
  • Death
    +0%
  • Fire
    +5%
  • Energy
    -10%
  • Ice
    +5%
  • Earth
    -20%

Behaviour

Carrion Worms fight to the death. They move items that are in their way.

Strategy

Knights with standard equipment can kill Carrion Worms easily with 25/25 skills and weapon of attack 20+.
Paladins should run them, as always. They can become especially dangerous in packs along with rotworms. As with rotworms, do not get yourself surrounded as Carrion Worms are unpushable.
If possible, mages should attempt to keep distance for minimal health-loss.

History

Carrion Worms were introduced in the Summer Update 2006, same update as the Rotworms first graphical evolution. After the summer update, they only existed on a few places such as the Vandura Rotworm cave, but after Christmas Update 2006, they can be found in a large number of caves.

Loot

(Loot Statistics)