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Carniphila
255 Hit points
150 Experience points per kill
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| Summon/Convince: |
--/-- |
| Abilities: |
Melee (0-100) poisons you 5 hp/turn, Paralyze(Heavy), Stalagmite (60-95), Terra Berserk (40-130). |
| Est. Max. Damage: |
330 hp per turn |
| Immune To: |
Earth, Invisibility |
| Strong To: |
Energy (-10%), Ice (-35%) |
| Neutral To: |
Physical, Holy, Death, Drown?, Life Drain? |
| Weak To: |
Fire (+20%) |
| Sounds: |
None. |
| Behavior: |
The Carniphila moves slowly but can catch up to you if you are paralyzed. It is a dangerous monster for inexperienced characters. |
| Field Notes: |
These creatures will kill other monsters to get to you. |
| Location: |
Deep inside the Tiquanda Jungle, Forbidden Lands. |
| Strategy: |
Similar to Hunters, they can hit you despite them being off screen. Always be ready to use Light Healing to remove Paralysis. Knights should rush in to attack them. Mages are better against a Carniphila, because they use runes to attack them from a distance. Use Fire Damage-based attacks/runes. Paladins should shoot them or use runes. Magic Shield is useful for low level Mages/Paladins to absorb the large amount of damage received. |
| Loot: |
0-37 gp, 0-2 Meat, 0-2 Ham, Sling Herb, Shadow Herb, Grave Flower, Dark Mushroom, Seeds (rare). (Loot Statistics) |
See also: Creatures.
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