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Carniphila 255 Hit points 150 Experience points per kill
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| Summon/Convince: |
--/-- |
| Abilities: |
Melee (0-100) poisons you 5 hp/turn, Paralyze (Heavy), Stalagmite (60-95), Terra Berserk (40-130). |
| Pushable: |
? |
| Push Objects: |
? |
| Walks around: |
Fire, Energy |
| Est. Max. Damage: |
330 hp per turn |
| Immune To: |
Earth, Invisibility |
| Strong To: |
Energy (-10%), Ice (-35%) |
| Neutral To: |
Physical, Holy, Death, Drown?, Life Drain? |
| Weak To: |
Fire (+20%) |
| Sounds: |
None. |
| Behavior: |
The Carniphila moves slowly but can catch up to you if you are paralyzed. It is a dangerous monster for inexperienced characters.
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| Field Notes: |
These creatures will kill other monsters to get to you. |
| Location: |
Deep inside the Tiquanda Jungle including Tiquanda Laboratory and a small cave close to the single hydra spawn, Forbidden Lands, Deeper Banuta, Arena and Zoo quarter in Yalahar. |
| Strategy: |
Similar to Hunters, they can hit you despite them being off screen. Always be ready to use Light Healing to remove Paralysis. Knights should rush in to attack them (preferably with a fire enchanted weapon (like a Fire Sword)). Mages are better against a Carniphila, because they use runes to attack them from a distance. Use Fire Damage-based attacks/runes. Magic Shield is useful for low level Mages to absorb the large amount of damage received. Paladins should shoot them or use runes. |
Loot:
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0-40 gp, Dark Mushroom, Carniphila Seeds (semi-rare), Shadow Herb (rare), Corncob (rare), Carrot on a Stick (very rare), Seeds (very rare), 0-2 Sling Herbs (very rare). (Loot Statistics) |
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