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Property Value
Combat Properties
Health 255
Experience 150
Speed 55
Est. Max Dmg 330
Summon (not possible)
Convince (not possible)
General Properties
Name Carniphila
Classification Bio-Elementals
Spawn Type
Pushable ?
Pushes ?
Elemental Properties
Physical 100%
Holy 100%
Death 100%
Fire 120%
Energy 90%
Ice 65%
Earth 0%
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable ?
Senses Invis.
Behavioural Properties
Walks around Energy
Walks through Poison
Other Properties
Version 7.5
August 9, 2005
Status Active
You see a carniphila.


This creature is neither a plant nor a beast, it is rather a mixture of both and another oddity that the Tiquandan jungle holds in store for explorers and settlers. Although plant-like in its looks and structure, it seems to be able to control its movements. It is carnivorous by nature and follows almost mindlessly its greedy appetite. Its poisonous attacks decelerate its victims and so the slow giant plant can catch up and attack with its thorny tentacles and a maw-like blossom. The dead bodies of their victims do not only serve as food but also as fertiliser for the plants seeds. Therefore it is advised to burn bodies who died by an attack of a Carniphila.

These creatures will kill other monsters to get to you.

Click Here to Show/Hide Spoiler Information
Spoiler warning: Quest and/or game spoiling details follow. (Settings: hidden content)
You may hunt 150 of these as a task of the Killing in the Name of... Quest. Upon completion of the task you will face Deathbine.
Spoiler ends here.


Melee (0-100) poisons you 5 hp/turn, Paralyze (Heavy), Stalagmite (60-95), Terra Berserk (40-130).

Damage Taken From Elements

  • Physical
    Damage Icons
  • Holy
    Damage Icons
  • Death
    Damage Icons
  • Fire
    Damage Icons
  • Energy
    Damage Icons
  • Ice
    Damage Icons
  • Earth
    Damage Icons


Deep inside the Tiquanda Jungle including Tiquanda Laboratory and a small cave close to the single hydra spawn, Forbidden Lands, Deeper Banuta, Arena and Zoo quarter in Yalahar.


The Carniphila moves slowly but can catch up to you if you are paralyzed. It is a dangerous monster for inexperienced characters.


Similar to Hunters, they can hit you despite them being off screen. Always be ready to use Light Healing to remove Paralysis.
Knights should rush in to attack them (preferably with a fire enchanted weapon (like a Fire Sword)).
Mages are better against a Carniphila, because they use runes to attack them from a distance. Use Fire Damage-based attacks/runes. Magic Shield is useful for low level Mages to absorb the large amount of damage received.
Paladins should shoot them or use runes.


(Loot Statistics)

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