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Carniphila

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Properties

Property Value
Combat Properties
Health 255
Experience 150
Est. Max Dmg 330
Summon (not possible)
Convince (not possible)
General Properties
Name Carniphila
Classification Bio-Elementals
Spawn Type
Illusionable
Pushable
Pushes
Resistance Properties
Physical 100%
Holy 100%
Death 100%
Fire 120%
Energy 90%
Ice 65%
Earth 0%
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioral Properties
Walks around Energy
Fire
Walks through Poison
Other Properties
Version 7.5
August 9, 2005
Status Active
Help
Carniphila
You see a carniphila.

Notes

These creatures will kill other monsters to get to you.

Click Here to Show/Hide Spoiler Information
Spoiler warning: Quest and/or game spoiling details follow. (Settings: hidden content)
You may hunt 150 of these as a task of the Killing in the Name of... Quest. Upon completion of the task you will face Deathbine.
Spoiler ends here.

Abilities

Melee (0-100) poisons you 5 hp/turn, Paralyze (Heavy), Stalagmite (60-95), Terra Berserk (40-130).

Resistances

  • Physical Physical Damage Icon
    +0%
  • Holy Holy Damage Icon
    +0%
  • Death Cursed Icon
    +0%
  • Fire Burned Icon
    +20%
  • Energy Electrified Icon
    -10%
  • Ice Freezing Icon
    -35%
  • Earth Poisoned Icon
    -100%
  • Drown Drowning Icon
    +0%
  • Life drain Life Drain Icon
    +0%

Location

Deep inside the Tiquanda Jungle including Tiquanda Laboratory and a small cave close to the single hydra spawn, Forbidden Lands, Deeper Banuta, Arena and Zoo quarter in Yalahar.

Behavior

The Carniphila moves slowly but can catch up to you if you are paralyzed. It is a dangerous monster for inexperienced characters.

Strategy

Similar to Hunters, they can hit you despite them being off screen. Always be ready to use Light Healing to remove Paralysis.
Knights should rush in to attack them (preferably with a fire enchanted weapon (like a Fire Sword)).
Mages are better against a Carniphila, because they use runes to attack them from a distance. Use Fire Damage-based attacks/runes. Magic Shield is useful for low level Mages to absorb the large amount of damage received.
Paladins should shoot them or use runes.

Loot

(Loot Statistics)

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