Blue Djinn

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This article is about the creature Blue Djinn. For the NPCs who trad with players, see Nah'Bob (equipment) and Haroun (magical).


Property Value
Combat Properties
Health 330
Experience 215
Est. Max Dmg 325+
Summon (not possible)
Convince (not possible)
General Properties
Name Blue Djinn
Classification Djinn
Spawn Type Regular
Elemental Properties
Physical 100%
Holy 99%
Death 112%
Fire 20%
Energy 50%
Ice 110%
Earth 100%
Drown 100%
Life Drain 100%
Immunity Properties
Senses Invis.
Behavioral Properties
Walks around Energy
Walks through
Other Properties
Version 7.3
August 11, 2004
Status Active
Blue Djinn
You see a blue djinn.
  • Simsalabim
  • Wishes can come true
  • Feel the power of my magic, tiny mortal!
  • Be careful what you wish for.


Although the Blue Djinns are considered entities of goodness they tend to guard their secrets well from nosy explorers, diligently performing any task they accepted. Being highly magical creatures, they are masters of illusion and transformation. Djinns are known for their witchcraft and fairy-tales commonly narrate about djinns granting people wishes. Magicians often mock this idea, arguing that only djinns bound by powerful magic feel obliged to such duties. Be that as it may, Blue Djinns are the weakest of their kind. Searching the world for the servants of evil and their eternal nemesis, the green djinns, they still pose a threat for all those they suspect of being in league with evil.

These Magic Creatures are the counterpart of Green Djinn. Even though they are more amiable towards humans than the Green Djinn are, they will not tolerate anyone that aligns themselves with their greatest enemies.


Melee (0-110), Fireball (45-80), Sudden Death (60-105), Electrifies (25 hp/3 turns, 75 damage total), causes Heavy Drunkenness, Cancel Invisibility, turns you into a rabbit.

Damage Taken From Elements

  • Physical
    Damage Icons
  • Holy
    Damage Icons
  • Death
    Damage Icons
  • Fire
    Damage Icons
  • Energy
    Damage Icons
  • Ice
    Damage Icons
  • Earth
    Damage Icons


Blue Djinns use melee and use their fire attacks when the opponent tries to escape. They don't retarget.


If you can find a Dwarven Ring, wear it. When the Djinn makes you drunk, you sometimes don't have total control of your movements. It is very wise to wear this, as it can lower the chance of a trip back to the Temple. It is also good that you wear a Dragon Necklace to lower the damage inflicted by their fire attacks - In melee they use Fire Attack less frequently so try to close them fast.


(Loot Statistics)

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