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Properties

Property Value
Combat Properties
Health Health Icon 820
Experience Experience Icon 900
Speed Haste Icon 99
Armor Armor Icon 52
Est. Max Dmg 250?
Summon (not possible)
Convince (not possible)
General Properties
Name Blood Priest
Classification Necromancers
Spawn Type Regular
Illusionable
Pushable
Pushes ?
Bestiary Properties
Class Human
Difficulty Bestiary Level Medium
Occurrence Bestiary Occurrence Common
Charm Points 25 Charm Icon
Elemental Properties
Physical 105%
Holy 101% or more
Death 99% or less
Fire 110%
Energy 85%
Ice 99% or less
Earth 0%
Drown 0%
Life Drain 100%
Heal 100%
Immunity Properties
Paralysable ?
Senses Invis.
Behavioural Properties
Runs at (does not run)
Walks around Energy
Fire
Walks through Poison
Other Properties
Version 10.1
July 17, 2013
Status Active
Help
Blood Priest
You see a blood priest.
  • The Blood God is thirsty!
  • Give your blood to the Dark God!

Notes

Over time, different groups of dark summoners developed in Drefia who each follow their own path in using and worshipping the dark powers, loosely allying themselves, or feuding viciously, with another group from time to time.
The Blood Priests are a more recent order that reveres the fluids of life and death - above all blood, which they amass in horrendous quantities. Blood priests devote their lives to the study of blood and so-called lesser fluids. They attribute the most stupefying qualities to blood, and experiment extensively with it, using strange devices in their blood hall caverns. This requires a constant supply of fresh fluids and bodies and therefore blood priests and their henchmen are avoided even by their fellow Dark Summoners for fear of their lives. Even their names reflect their love for everything associated with blood and it is said they do not exactly dye their robes blood red.
Blood Priests love extravaganza in speech and habit, but they also favour symmetrical shapes and figures - nets, crosses, or abstract tree shapes - shapes that favour a flow and distribution of fluids. Their single-minded extravaganza extends to their love for other species as well. Though rats are usually preferred animals of Urgith and abound in Drefia, blood priests dote on bats, ticks and leeches, and it is even rumoured they have some kind of agreement with the vampires - though nobody dares to imagine to what purpose, and certainly will not ask.

Abilities

Melee (0-80?, poisons you, starting from up to 5), Self-Healing, Sudden Death (60-100?), Mana Drain Beam (80-130?), Life Drain Ball on self (40-60?)

Damage Taken From Elements

  • Physical
    +5%
  • Holy
    +1%
  • Death
    -1%
  • Fire
    +10%
  • Energy
    -15%
  • Ice
    -1%
  • Earth
    -100%

Location

Drefia and Old Fortress.

Behaviour

They fight in close range. A blood priest never retreats.

Strategy

Knights: Stay diagonal at all times. Their mana drain wave is very annoying. If you get surrounded by other Priests, Shadow Pupils and Blood Hands, attack the Priest while casting Exori spells.