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Blood Crab (Underwater)
320 Hit points
180 Experience points per kill
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| Summon/Convince: |
--/-- (Illusionable) |
| Abilities: |
Melee (0-111) |
| Est. Max. Damage: |
111 hp per turn |
| Immune To: |
Fire, Ice, Drown |
| Strong To: |
Physical (-1%?), Earth (-40%) |
| Neutral To: |
Holy, Death, Life Drain? |
| Weak To: |
Energy (+5%) |
| Sounds: |
None. |
| Behavior: |
Rarely retargets. |
| Field Notes: |
There are 2 types of blood crabs - the ones that live on land and the ones that live underwater. The ones that live on land usually spawn with other turtles around. The underwater ones also hit slightly harder. |
| Location: |
Svargrond (Sea Serpent Area). |
| Strategy: |
Knights should just melee. Paladins should use a one-handed weapon (such as royal spears or enchanted spears) and a shield. Mages should use a wand/rod that does energy or death damage and exori vis. All vocations should avoid getting surrounded. |
| Loot: |
0-20 gp, Bag, Fish, Brass Legs, Chain Armor, White Pearl (rare). (Create loot statistics) |
See also: Creatures.
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