Property Value
Combat Properties
Health Health Icon 4200
Experience Experience Icon 3500
Speed Haste Icon 173
Est. Max Dmg 455
Summon (not possible)
Convince (not possible)
General Properties
Name Betrayed Wraith
Classification Skeletons
Bestiary Class Undead
Bestiary Level Bestiary Level StarBestiary Level StarBestiary Level Star
Spawn Type Regular
Pushable ?
Pushes ?
Elemental Properties
Physical 100%
Holy 120%
Death 0%
Fire 0%
Energy 0%
Ice 50%
Earth 0%
Drown 100%
Life Drain 0%
Heal 100%
Immunity Properties
Senses Invis.
Behavioural Properties
Walks around
Walks through Energy
Other Properties
Version 7.9
December 12, 2006
Status Active
Betrayed Wraith
You see a betrayed wraith.
  • Rrrah!
  • Gnarr!
  • Tcharrr!


Revenge is the drive of a Betrayed Wraith, revenge whose cause is long forgotten and whose source has likely died decades ago. Still trapped in their lust for revenge, they mindlessly attack everything they encounter. Mercy is no option and its futile to argue with these maddened ghosts. Their broken and twisted minds are constantly tormented by the ever-present memory of their gruesome death. Entrapped in their feelings and memories, they only find relief when inflicting some of those feelings on living beings. In an insane surge of joy, they attack the life force of others, feeding their pain and amplifying it by projecting their own agony and horror upon their victims. It is said that those who survived the attacks of a Betrayed Wraith are driven insane, they age before their time and turn into white-haired shadows of their former selves.

They can put Hydras to shame with their healing abilities. They appeared in the Winter Update 2006 haunting the deepest Pits of Inferno. Looks the same as a Sloth Wraith.


Melee (0-455), Self Healing (very often), Invisible (time to time), Poison Wave (lowers your distance skill for few seconds), Paralyze (looks like Sudden Death), short Haste.

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Cruel and fast, they still run away at low life.


Due to their healing it's very hard to kill them solo. A medium level knight should have no problem blocking it as it's attacks aren't extremely powerful, however you will need 3-4 shooters (preferably Paladins, as Mages cannot deal much damage to these creatures), otherwise you will be wasting a lot of supplies. Be wary when group hunting, they will retarget relentlessly. Also, higher level paladins could kill them solo using Assassin Stars and Divine Missile. Try to stay always diagonal when killing it solo as a paladin, since the poison wave decreases 95% of your distance fighting for about 3-5 seconds.