In the Bestiary, every creature has a set Difficulty Level. The Difficulty Level of a creature is automatically defined based on parameters such as its Hit Points and Experience yield. Creatures of the same difficulty level which are not very rare require an equal number of kills to be unlocked and also will give the player the same number of Charm Points:
The Harmless difficulty category as well as Very Rare creatures will only be added to the Bestiary with the upcoming Summer Update.
|Difficulty||Rarity||Required Kills to Unlock||Charm Points Reward||Number of Creatures|
|First Detail Stage||Second Detail Stage||Final Detail Stage|
(e.g. cat, dog)
(e.g. skunk, goblin)
(e.g. crab, gozzler)
(e.g. orc berserker, moohtant)
(e.g. elder wyrm, orewalker)
Harmless creatures are the weakest creatures of Tibia. All of them don't even attack their target, therefore they don't pose a threat. They also give no loot. Harmless creatures require 5, 10 and 25 kills to unlock their information, and rewards 1 Charm Point when fully unlocked. This difficulty level will be implemented with the Summer Update 2018.
Trivial creatures are the weakest creatures of Tibia. Many of them don't even attack their target, and when they do, they don't pose a threat. Trivial creatures require 10, 100 and 250 kills to unlock their information, and rewards 5 Charm Points when fully unlocked.
|Green Frog||0||25|| |
|White Deer||0||195|| |