The Cyclopedia is part of the Analytics functionality that was introduced in the Summer Update 2017. The word is an archaic form of encyclopedia and features a knowledge collection of every item which can be traded in the market. It will be expanded with the Winter Update 2017 and receive two new tabs: Bestiary and Charms.
The Cyclopedia is used to change items' prices tracked by the Analytics Selector widgets. Players can select for each item if it will be tracked according to the NPC price or average Market price. Additionally, Premium players are able to set their own loot value for each item. Based on these prices you can use the widgets to keep track of the dropped loot and also analyse the loot value and supplies used during your hunting session.
The Bestiary is the collection of knowledge acquired by your character about Tibia's Creatures, which are sorted in different Classes. Initially, every creature and the creature class itself will be displayed as silhouettes. You can gain information about creatures and thereby unlock and complete their Bestiary entries.
To unlock an entry, you will have to kill its corresponding creature. The first kill will open the entry and reveal the creature's name, sprite and its difficulty level. A kill counter will show you the required amount of kills to unlock more information. To increase your kill counter, you only have to deal damage to the creature, but you don't have to be the player dealing most damage to it.
To successfully complete a creature entry, you will have to unlock a total of three detail stages. The first stage will unlock basic information like hitpoints, speed, armor and common loot items, for example. The second stage will allow you to see uncommon loot items, resistances and locations of where the creature can be found. Once you have killed enough creatures to unlock the final stage, semi-rare and rare loot items will be displayed. Very rare loot drops will also be displayed once you loot the item for the first time, as long as you have that creature fully unlocked.
How often you have to kill a creature to unlock more of its details is based on the creature's difficulty. The difficulty also determines the amount of Charm Points that you are going to receive once you have completed an entry. Once you have unlocked the final stage of a creature, you will be able to attach one of your unlocked Charms to it.
Bestiary's Creature difficulties
Main article: Bestiary/Difficulties
|Difficulty||Required kills to unlock first detail stage||Required kills to unlock second detail stage||Required kills to unlock final detail stage||Charm Points Reward|
(e.g. skunk, goblin)
(e.g. crab, gozzler)
(e.g. orc berserker, moohtant)
(e.g. elder wyrm, orewalker)
Charms are bonus effects that need to be unlocked with Charm Points. An unlocked charm can only be assigned to a completed creature entry and will provide you with a bonus against the corresponding creature.
While assigning a charm to an entry is free of charge, you will have to pay a gold fee if you want to detach the charm from the entry again. The required amount of gold is equal to your character's level multiplied by 100. For example, a level 140 character must pay 140 x 100 = 14,000 gold to detach a charm.
A creature entry can only have one charm assigned at a time. Free account players can assign up to 2 charms to different entries at the same time, while premium account players can assign 6 charms.
A permanent possibility to assign all of your unlocked charms at the same time can be purchased via the Store for 450 Tibia Coins. It also reduces the amount of gold you have to pay for every charm removal by 25%.
Charms can be aggressive, defensive or passive. Aggressive and defensive charms have a 10% chance of being activated when dealing or taking damage, respectively. The passive charms, Bless and Low Blow are always active, and the charms Scavenge and Gut will increase your success/loot rate similar to how the Prey System works.
List of Charms
|Name||Type||Description||Charm Point Cost|
|Wound||Offensive||Wounds the creature and deals 5% of its initial hit points as Physical Damage.||600|
|Enflame||Offensive||Burns the creature and deals 5% of its initial hit points as Fire Damage.||1000|
|Poison||Offensive||Poisons the creature and deals 5% of its initial hit points as Earth Damage.||600|
|Freeze||Offensive||Freezes the creature and deals 5% of its initial hit points as Ice Damage.||800|
|Zap||Offensive||Electrifies the creature and deals 5% of its initial hit points as Energy Damage.||800|
|Curse||Offensive||Curses the creature and deals 5% of its initial hit points as Death Damage.||900|
|Cripple||Offensive||Cripples the creature and paralyses it for 10 seconds, even if it's immune to the Paralyse Rune.||500|
|Parry||Defensive||Any damage taken is reflected to the aggressor with a certain chance.||1000|
|Dodge||Defensive||Dodges an attack without taking any damage at all.||600|
|Adrenaline Burst||Defensive||Bursts of adrenaline enhance your reflexes after you get hit and let you move faster for 10 seconds.||500|
|Numb||Defensive||Numbs the creature after its attack and paralyses the creature for 10 seconds, even if it's immune to the Paralyse Rune.||500|
|Cleanse||Defensive||Cleanses you from within after you get hit and removes one random active negative Status Effect and temporarily makes you immune against it.||700|
|Bless||Passive||Blesses you and reduces skill and xp loss by 3% when killed by the chosen creature.||2000|
|Scavenge||Passive||Enhances your chances to successfully skin a skinnable creature. Applies to Skinning and Dusting.||1500|
|Gut||Passive||Gutting the creature yields 10% more Creature Products.||2000|
|Low Blow||Passive||Adds 3% critical hit chance to attacks with Critical Hit weapons.||2000|
See also:Bestiary/Classes and Bestiary/Difficulties
|Tibia 10 / Flash Client / Tibia 11|