Cyclopedia Button The Cyclopedia is part of the Analytics functionality that was introduced in the Summer Update 2017. The word is an archaic form of encyclopedia[1] and features a knowledge collection of every item which can be traded in the market. It was expanded with the Winter Update 2017 and received two new tabs: Bestiary and Charms.


SU 2017 Teaser Cyclopedia

The Cyclopedia is used to change items' prices tracked by the Analytics Selector widgets. Players can select for each item if it will be tracked according to the NPC price or average Market price. Additionally, Premium players are able to set their own loot value for each item. Based on these prices you can use the widgets to keep track of the dropped loot and also analyse the loot value and supplies used during your hunting session.



The Bestiary is the collection of knowledge acquired by your character about Tibia's Creatures, which are sorted in different Classes. Initially, every creature and the creature class itself will be displayed as silhouettes. You can gain information about creatures and thereby unlock and complete their Bestiary entries.

To unlock an entry, you will have to kill its corresponding creature. The first kill will open the entry and reveal the creature's name, sprite and its difficulty level. A kill counter will show you the required amount of kills to unlock more information. To increase your kill counter, you only have to deal damage to the creature, but you don't have to be the player dealing most damage to it.

To successfully complete a creature entry, you will have to unlock a total of three detail stages. The first stage will unlock basic information like hitpoints, speed, armor and common loot items, for example. The second stage will allow you to see uncommon loot items, resistances and locations of where the creature can be found. Once you have killed enough creatures to unlock the final stage, semi-rare and rare loot items will be displayed. Very rare loot drops will also be displayed once you loot the item for the first time, as long as you have that creature fully unlocked.

How often you have to kill a creature to unlock more of its details is based on the creature's difficulty. The difficulty also determines the amount of Charm Points that you are going to receive once you have completed an entry. Once you have unlocked the final stage of a creature, you will be able to attach one of your unlocked Charms to it.

Bestiary's Creature difficulties

Main article: Bestiary/Difficulties

Difficulty Required kills to unlock first detail stage Required kills to unlock second detail stage Required kills to unlock final detail stage Charm Points Reward
(e.g. skunk, goblin)
10 100 250 5 #Charms
(e.g. crab, gozzler)
25 250 500 15 #Charms
(e.g. orc berserker, moohtant)
50 500 1000 25 #Charms
(e.g. elder wyrm, orewalker)
100 1000 2500 50 #Charms


Charm Icons

Charms are bonus effects that need to be unlocked with Charm Points. An unlocked charm can only be assigned to a completed creature entry and will provide you with a bonus against the corresponding creature.

While assigning a charm to an entry is free of charge, you will have to pay a gold fee if you want to detach the charm from the entry again. The required amount of gold is equal to your character's level multiplied by 100. For example, a level 140 character must pay 140 x 100 = 14,000 gold to detach a charm.


A creature entry can only have one charm assigned at a time. Free account players can assign up to 2 charms to different entries at the same time, while premium account players can assign 6 charms.

A permanent possibility to assign all of your unlocked charms at the same time can be purchased via the Store for 450 Tibia Coins. It also reduces the amount of gold you have to pay for every charm removal by 25%.

Charms can be aggressive, defensive or passive. Aggressive and defensive charms have a 10% chance of being activated when dealing or taking damage, respectively. The passive charms, Bless and Low Blow are always active, and the charms Scavenge and Gut will increase your success/loot rate similar to how the Prey System works.

List of Charms

Name Type Description Charm Point Cost
Wound Wound Offensive Wounds the creature and deals 5% of its initial hit points as Physical Damage. 600 #Charms
Enflame Enflame Offensive Burns the creature and deals 5% of its initial hit points as Fire Damage. 1000 #Charms
Poison Poison Offensive Poisons the creature and deals 5% of its initial hit points as Earth Damage. 600 #Charms
Freeze Freeze Offensive Freezes the creature and deals 5% of its initial hit points as Ice Damage. 800 #Charms
Zap Zap Offensive Electrifies the creature and deals 5% of its initial hit points as Energy Damage. 800 #Charms
Curse Curse Offensive Curses the creature and deals 5% of its initial hit points as Death Damage. 900 #Charms
Cripple Cripple Offensive Cripples the creature and paralyses it for 10 seconds, even if it's immune to the Paralyse Rune. 500 #Charms
Parry Parry Defensive Any damage taken is reflected to the aggressor with a certain chance. 1000 #Charms
Dodge Dodge Defensive Dodges an attack without taking any damage at all. 600 #Charms
Adrenaline Burst Adrenaline Burst Defensive Bursts of adrenaline enhance your reflexes after you get hit and let you move faster for 10 seconds. 500 #Charms
Numb Numb Defensive Numbs the creature after its attack and paralyses the creature for 10 seconds, even if it's immune to the Paralyse Rune. 500 #Charms
Cleanse Cleanse Defensive Cleanses you from within after you get hit and removes one random active negative Status Effect and temporarily makes you immune against it. 700 #Charms
Bless Bless Passive Blesses you and reduces skill and xp loss by 3% when killed by the chosen creature. 2000 #Charms
Scavenge Scavenge Passive Enhances your chances to successfully skin a skinnable creature. Applies to Skinning and Dusting. 1500 #Charms
Gut Gut Passive Gutting the creature yields 10% more Creature Products. 2000 #Charms
Low Blow Low Blow Passive Adds 3% critical hit chance to attacks with Critical Hit weapons. 2000 #Charms


The Cyclopedia Map is a larger and improved version of the Client's Automap. It can display the surface and levels above it using both the map and "real" formats, as well as the underground areas that are explored in the client's map. Map markers are also shown in it.

Point of Interest Effect
Point of Interest Found Effect

This Map interface is also used to explore Areas and Sub-areas, which is done by finding Points of Interest (PoIs) in them. You need to find 7 randomly positioned PoIs in each subarea to unlock it, and you can only explore one sub-area at a time (starting to explore a new sub-area with an open exploration will reset the progress). If desired, the location of the PoIs can be shuffled, but this will also reset all progress done in that sub-area.

For a comprehensive list of all areas and sub-areas, please view the Cyclopedia/Map Areas page.

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See also:

Bestiary/Classes and Bestiary/Difficulties