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Behemoth
4000 Hit points
2500 Experience points per kill
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| Summon/Convince: |
--/-- |
| Abilities: |
Melee (0-450), Distance Fighting (Boulder 0-200 physical damage), Haste. |
| Est. Max. Damage: |
630 hp per turn |
| Immune To: |
Invisibility, Paralysis |
| Strong To: |
Physical (-10%), Holy (-30%), Fire (-30%), Energy (-10%), Earth (-80%) |
| Neutral To: |
Drown?, Life Drain? |
| Weak To: |
Death (+5%), Ice (+10%) |
| Sounds: |
"Crush the intruders!"; "You're so little!"; "Human flesh - delicious!". |
| Behavior: |
Behemoths attack their enemies and chase them with their great speed. |
| Field Notes: |
When it's hasted it's able to outrun a level 130 player. So always be prepared to use Haste or Strong Haste. It can also be skinned in order to get Behemoth Fangs. |
| Location: |
Cyclopolis, deepest part of Tarpit Tomb after the flame, Forbidden Lands, Vandura Mountain, Serpentine Tower (unreachable), deep into the Formorgar Mines, Arena and Zoo Quarter, The Dark Path. |
| Strategy: |
A Knight and Druid can kill Behemoths rather easily using Ice Strike and Heal Friend spell. A Paladin, lower level than 80 should have a blocker or hunt solo from level 85+ with 90+ distance. Hunting them is easy and usually there will be profit in Loot. |
| Loot: |
0-140 gp, 0-6 Meat, Big Bone, Crowbar, Pick, Amphora, Double Axe, 0-2 Assassin Stars, Dark Armor (semi-rare), Two-Handed Sword (semi-rare), Plate Armor (semi-rare), 0-4 Small Amethyst (semi-rare), Giant Sword (rare), Great Health Potion (rare), Perfect Behemoth Fang (rare), Strange Symbol (rare), War Axe (rare), Crystal Necklace (very rare), Behemoth Claw (very rare), Behemoth Trophy (very rare), Steel Boots (very rare), Titan Axe (very rare). (Loot Statistics) |
See also: Creatures.
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