Warning Icon Red

This article or section is about an event NPC, creature, item, object, outfit or location.

The information about this NPC, creature, item, object, outfit or location is only relevant during a certain event or quest, e.g. only during Christmas.

Do not remove the information on this page because you can't find the NPC/creature/item/object/outfit/location.



Property Value
Combat Properties
Health Health Icon 2500
Experience Experience Icon 400
Est. Max Dmg 55
Summon (not possible)
Convince (not possible)
General Properties
Name Bane Bringer
Classification Bio-Elementals
Event Creatures
Spawn Type Raid
Pushable ?
Pushes ?
Elemental Properties
Physical 110%
Holy 10%
Death 10%
Fire 20%
Energy 20%
Ice 20%
Earth 20%
Drown 100%
Life Drain 100%
Heal 100%
Immunity Properties
Paralysable ?
Senses Invis.
Behavioural Properties
Walks around
Walks through
Other Properties
Version 8.7
December 8, 2010
Status Event
Bane Bringer
You see a bane bringer.
  • You shall not succeed!
  • This time we will prevail!


Spawns during the Bewitched event. If they are not killed within 10 minutes, they will disappear.


Melee (0-55 poisons for up to 9 hp per turn), Poison Wave (starts from up to 6 hp per turn), Self-Healing (100-300).

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Green Claw Swamp underground, near the big witches' cauldron.


Not very strong or fast. Will rarely heal for more than 200 hp.


Sorcerers and Druids should use Explosion runes while Druids can also use Physical Strike to attack. Knights and Paladins should attack using their strongest weaponry and Physical Damaging spells.