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Bandit

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This creature is in the Humans class, Outlaws subclass.
7.5 (August 9, 2005)
See also: Creatures
Bandit Bandit
245 Hit points
65 Experience points per kill
Summon/Convince: 450/450 (Illusionable)
Abilities: Melee (0-43)
Pushable: Tick
Push Objects: Tick
Walks around: FireEnergyPoison
Est. Max. Damage: 43 hp per turn
Immune To: None.
Strong To:
Neutral To: Holy, Fire, Energy, Ice, Earth, Drown, Life Drain
Weak To: Physical (+10%), Death (+5%)
Sounds: "Hand me your purse!"; "Your money or your life!".
Behavior: Bandits run at 25 hp. They will occasionally charge targets; although this only occurs if another player is close to the Bandit.
Field Notes: Bandits often appear in large groups along with other monsters.
Location: Dark Cathedral, Tiquanda Bandit Caves, Outlaw Camp, mountain pass west of Ankrahmun, Tyrsung, hole in southern Thais, Formorgar Mines. Also summoned by Gamel.
Strategy: Treat them as Wild Warriors. They can be pushed. Try to use the enviroment to your advantage. Lower levels should try to face only one or two of them at a time. Three Bandits can knock out your shielding and damage reasonably well. When alone, Bandits are quite harmless, but with additional Bandits, Wild Warriors, or similar monsters they can kill a low level with ease. Practice caution and always carry some healing items.
Loot:
0-30 gp, Axe, Brass Shield, Leather Legs, Mace, 0-2 Tomatoes, Chain Helmet, Brass Armor (semi-rare), Iron Helmet (rare). (Loot Statistics)
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