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Properties

Property Value
Combat Properties
Health Health Icon 245
Experience Experience Icon 65
Speed Haste Icon 90
Armor Armor Icon 11
Est. Max Dmg 43
Summon 450 mana
Convince 450 mana
General Properties
Name Bandit
Classification Outlaws
Spawn Type Regular
Illusionable
Pushable
Pushes
Bestiary Properties
Class Human
Difficulty Bestiary Level Easy
Occurrence Bestiary Occurrence Common
Charm Points 15 Charm Icon
Elemental Properties
Physical 110%
Holy 100%
Death 105%
Fire 100%
Energy 100%
Ice 100%
Earth 100%
Drown 100%
Life Drain 100%
Heal 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Walks around Energy
Fire
Poison
Walks through
Other Properties
Version 7.5
August 9, 2005
Status Active
Help
Bandit
You see a bandit.
  • Hand me your purse!
  • Your money or your life!

Notes

The tale of the noble bandit that takes from the rich and gives to the poor is far away from reality. The usual Bandit does not care whom he is robbing as long as he is able to gain something of value for himself. Actually in most cases, the poor are those that are worst prepared to defend themselves and so have become the preferred victims of bandits. Bandits are armed with a variety of weapons, their armour has usually been plundered somewhere. Always avoiding the city guards, they set up their hideouts in the wilderness, often close to streets where they are feared as highwaymen. Involved in all kinds of illegal activities, they can be found in the service of all kind of persons that want some dirty work performed. Some even stand in the service of some head Bandit who has managed to suppress some remote area or village.

Bandits often appear in large groups along with other monsters.

Abilities

Melee (0-43).

Damage Taken From Elements

  • Physical
    +10%
  • Holy
    +0%
  • Death
    +5%
  • Fire
    +0%
  • Energy
    +0%
  • Ice
    +0%
  • Earth
    +0%

Behaviour

Bandits run at 25 hp. They will occasionally charge targets; although this only occurs if another player is close to the Bandit.

Strategy

Treat them as Wild Warriors. They can be pushed. Try to use the enviroment to your advantage. Lower levels should try to face only one or two of them at a time. Three Bandits can knock out your shielding and damage reasonably well. When alone, Bandits are quite harmless, but with additional Bandits, Wild Warriors, or similar monsters they can kill a low level with ease. Practice caution and always carry some healing items.