Axe Fighting is the skill of fighting with an axe weapon.
The Tibian with the highest Axe skill is Rafaelkiller from Gentebra with actual skill of 144.
Vocations[]
Like the other Melee skills, Axe Fighting advances more quickly for Knights than any other vocation.
Paladins will only ever use melee skills as a back-up in case they run out of Ammunition for their Distance Weapons.
Druids and Sorcerers will also use melee skills as a back-up in case they run out of Runes or Mana. They also use melee skills when hunting casually while they are making runes or collecting food. Instead of Axe fighting, mages will usually choose Sword Fighting or Club Fighting since those weapons will usually weigh less than Axe Weapons.
Benefits and Drawbacks[]
Axe Fighting is the most aggressive of all of the melee skills.
The primary benefit of axe fighting is that most Axe Weapons have strong attack values. Also, in some worlds, the Axe Ring is cheaper than the Club and Sword rings.
The greatest drawback to axe fighting is that Axe Weapons have low defense values. This, however, is typically irrelevant, since the defense value of a weapon is negated when using a shield. Two-handed Axes, while strong on offense, typically leave the average Knight very vulnerable. Another drawback for Axe players is that the armor that gives the Axe skill, the Earthborn Titan Armor, only drops from major bosses and you can't get one in quests like the armor counterparts for Club and Sword. Therefore, the Axe armor will be very expensive and even non-existent in some worlds.
Axe Fighting Bonuses[]
Axe Fighting bonuses can either be temporary or permanent. The following items provide an Axe Fighting bonus:
Weapons[]
Helmets[]
Item | Arm | Weight | Attributes | Resist. | Imb. Slots | Class. | Lvl | Vocation | Dropped By |
---|---|---|---|---|---|---|---|---|---|
9 | 22.00 | sword fighting +1, axe fighting +1, club fighting +1 | physical +3%, ice +7% | 2 | 4 | 250 | knights | ||
9 | 27.00 | sword fighting +1, club fighting +1, axe fighting +1 | physical +5% | 2 | 4 | 270 | knights | ||
9 | 25.00 | axe fighting +1 | physical +4% | 100 | knights |
| |||
12 | 44.00 | sword fighting +3, axe fighting +3, club fighting +3, 13 damage reflection | physical +6%, energy +10% | 2 | 4 | 400 | knights | ||
9 | 31.00 | sword fighting +2, club fighting +2, axe fighting +2 | physical +5%, earth +5% | 1 | 3 | 230 | knights |
Armors[]
Item | Arm | Weight | Attributes | Resist. | Imb. Slots | Class. | Lvl | Vocation | Dropped By |
---|---|---|---|---|---|---|---|---|---|
18 | 152.00 | sword fighting +3, axe fighting +3, club fighting +3 Augments: Front Sweep -> +4% life leech |
physical +8% | 2 | 4 | 300 | knights | ||
15 | 120.00 | axe fighting +2 | earth +5%, fire -5% | 4 | 100 | knights | |||
18 | 145.00 | axe fighting +4 | earth +8%, fire -8% | 2 | 200 | knights |
| ||
18 | 145.00 | axe fighting +4 | fire +8%, ice -8% | 2 | 200 | knights |
| ||
18 | 145.00 | axe fighting +4 | ice +8%, energy -8% | 2 | 200 | knights |
| ||
17 | 150.00 | sword fighting +3, club fighting +3, axe fighting +3 | physical +6% | 2 | 4 | 270 | knights | ||
20 | 160.00 | sword fighting +4, axe fighting +4, club fighting +4, 19 damage reflection | physical +13% | 2 | 4 | 400 | knights | ||
18 | 145.00 | axe fighting +4 | energy +8%, earth -8% | 2 | 200 | knights |
|
Legs[]
Item | Arm | Weight | Attributes | Resist. | Imb. Slots | Class. | Lvl | Vocation | Dropped By |
---|---|---|---|---|---|---|---|---|---|
9 | 55.00 | distance fighting +2, sword fighting +2, axe fighting +2, club fighting +2 | physical +4%, fire +2% | 3 | 225 | knights and paladins | |||
10 | 36.00 | distance fighting +3, sword fighting +3, club fighting +3, axe fighting +3 | physical +7%, ice +7% | 4 | 300 | knights and paladins | |||
12 | 38.00 | sword fighting +4, axe fighting +4, club fighting +4 Augments: Avatar of Steel -> -900s cooldown, Fierce Berserk -> +8% critical extra damage |
physical +9%, death +6% | 4 | 500 | knights |
| ||
9 | 34.00 | sword fighting +2, axe fighting +2, club fighting +2 | physical +5%, earth +5% | 4 | 270 | knights | |||
9 | 51.00 | sword fighting +2, axe fighting +2, club fighting +2 Augments: Intense Wound Cleansing -> Strong Impact |
physical +4%, energy +2% | 4 | 250 | knights |
|
Boots[]
Item | Arm | Weight | Attributes | Resist. | Imb. Slots | Class. | Lvl | Vocation | Dropped By |
---|---|---|---|---|---|---|---|---|---|
4 | 13.00 | sword fighting +1, club fighting +1, axe fighting +1, speed +15 | physical +7%, fire +5% | 1 | 400 | knights |
|
Shields[]
Name | Def | Weight | Attributes | Resist. | Imb. Slots | Lvl | Vocation | Dropped By | |
---|---|---|---|---|---|---|---|---|---|
Ectoplasmic Shield | 37 | 58.00 | axe fighting +3, club fighting +3 | ice +7%, fire -3% | 1 | 180 | knights |
Rings[]
Name | Arm | Weight | Attributes | Resist. | Duration | Charges | Lvl | Vocation | Dropped By | |
---|---|---|---|---|---|---|---|---|---|---|
Axe Ring | 0.90 | axe fighting +4 | 30 minutes | |||||||
Charged Spiritthorn Ring | 2 | 0.95 | sword fighting +3, club fighting +3, axe fighting +3 | physical +8%, fire +4%, earth +4%, energy +4%, ice +4% | 3 hours | 400 | knights | |||
Ring of Red Plasma | 0.90 | sword fighting +3, club fighting +3, axe fighting +3 | physical +3% | 30 minutes | 100 | knights |
|
Amulets and Necklaces[]
Name | Arm | Weight | Attributes | Resist. | Duration | Charges | Lvl | Vocation | Dropped By | |
---|---|---|---|---|---|---|---|---|---|---|
Collar of Red Plasma | 5.00 | sword fighting +4, club fighting +4, axe fighting +4 | physical +5% | 30 minutes | 150 | knights |
| |||
Enchanted Turtle Amulet | 4.80 | sword fighting +3, club fighting +3, axe fighting +3 | physical +7% , ice +15% | 2 hours | 200 | knights |
Light Sources[]
There are no Light Sources that boost Axe Fighting.
Consumables[]
Related Pages[]
Combat | |
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Fighting Stances | |
Skills | |
Stats | |
Miscellaneous |