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Assassin

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Properties

Property Value
Combat Properties
Health 175
Experience 105
Est. Max Dmg 160
Summon (not possible)
Convince 450 mana
General Properties
Name Assassin
Classification Outlaws
Spawn Type Regular
Illusionable
Pushable
Pushes
Elemental Properties
Physical 105%
Holy 100%
Death 105%
Fire 100%
Energy 100%
Ice 100%
Earth 100%
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioral Properties
Walks around Energy
Fire
Poison
Walks through
Other Properties
Version 7.5
August 9, 2005
Status Active
Help
Assassin
You see an assassin.
  • You are on my deathlist!
  • Die!
  • Feel the hand of death!

Notes

Merciless and lethal, the Assassin stands for treacherous surprise attacks. Although there are a lot of thugs, bandits and murderers that roam the realm, the assassin is one of the few who made a real profession out of murder. Usually organised in small organisations, Assassins are trained in the arts of fighting dirty tricks, backstabbing and stalking. Although they are formidable fighters, those hirable murderers prefer sneak attacks on unsuspecting victims which they attack with all kinds of dirty tricks to gain an advantage. Depending on their current mission, the Assassins work alone or in small hit squads. They are rarely encountered in greater numbers except by those that are unfortunate enough to stumble on their hideouts.

Merciless and lethal, the Assassin stands for treachery and surprise attacks. Although there are a lot of thugs, bandits and murderers that roam the realm, the assassin is one of the few who have made a real profession out of killing. Usually organized in small groups, Assassins are trained in the arts of fighting dirty with backstabbing and stalking. Although they are formidable fighters, those hirable murderers prefer sneak attacks on unsuspecting victims which, they will attack with all kinds of dirty tricks to gain the advantage. Depending on their current mission, the Assassins work alone or in small hit squads. They are rarely encountered in greater numbers except by those that are unfortunate enough to stumble on their hideouts.
They give some rare loot which makes it worth the supplies used.

Abilities

Melee (0-120), Throwing Star (0-40), Intoxicate, Invisibility.

Damage Taken From Elements

  • Physical
    Damage Icons
    +5%
  • Holy
    Damage Icons
    +0%
  • Death
    Damage Icons
    +5%
  • Fire
    Damage Icons
    +0%
  • Energy
    Damage Icons
    +0%
  • Ice
    Damage Icons
    +0%
  • Earth
    Damage Icons
    +0%
  • Drown
    Damage Icons
    +0%
  • Life drain
    Damage Icons
    +0%

Behavior

Assassins won't run away when in low health.

Strategy

Mages and Paladins, should wear a Dwarven Ring to run these without problems and Magic Shield will also be useful for Mages below Level 20. Some area runes, like Fireballs and Heavy Magic Missiles might be useful, for when they turn Invisible. Their invisibility only lasts a few seconds though, so you should not have a big problem fighting them without the area runes.

Loot

(Loot Statistics)

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