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Ashmunrah
5000 Hit points
3100 Experience points per kill
|
| Summon/Convince: |
--/-- |
| Abilities: |
Melee (0-1001+) it poisons you up to 7 hp/turn, Death Hit (0-693+), Death Wave (0-711+), Summons up to 3 Green Djinns and 2 Ancient Scarabs, appears as an Ancient Scarab, Invisibility, Self-Healing. |
| Est. Max. Damage: |
2412+ (4292+ with summons) hp per turn |
| Immune To: |
Death, Life Drain, Invisibility, Paralysis |
| Strong To: |
Physical (-10%), Energy (-20%), Ice (-20%), Earth (-25%) |
| Neutral To: |
Drown? |
| Weak To: |
Holy (+10%), Fire (+5%) |
| Sounds: |
"No mortal or undead will steal my secrets!"; "Ahhhh all those long years.". |
| Behavior: |
Malicious, will make all efforts to destroy intruders. |
| Field Notes: |
This Pharaoh protects the chamber where you can merge all parts of Helmet of the Ancients. Has the ability to kill 120 knight with 1 strong combo. For a long time, he was considered the only Pharaoh who does not drop any Pharaoh Rares, but recently a Holy Scarab was looted. |
| Location: |
Under the Ankrahmun Library Tomb. |
| Strategy: |
He uses melee attack, so use blockers to run around him and distance fighters to fire on him. He is guarded by a Behemoth and 4 Ghosts. Note that the 4 Magicthrowers now shoot as the fences were removed with the summer 2007 update. |
| Loot: |
0-140 gp, Silver Brooch, Great Mana Potion (rare), Might Ring (rare), Crown Armor (rare), Holy Scarab (very rare). (Create loot statistics) |