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Properties

Property Value
Combat Properties
Health 46500
Experience 15000
Speed 66
Est. Max Dmg 3000+
Summon (not possible)
Convince (not possible)
General Properties
Name Annihilon
Classification The Ruthless Seven Minions
Archdemons
Spawn Type Regular
Unique
Unblockable
Rank Boss
Illusionable
Pushable
Pushes
Elemental Properties
Physical 100%
Holy 105%
Death 5%
Fire 100%
Energy 5%
Ice 80%
Earth 100%
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable ?
Senses Invis.
Behavioural Properties
Walks around
Walks through
Other Properties
Version 8.2
July 2, 2008
Status Active
Help
Annihilon
You see Annihilon.
  • Flee as long as you can!
  • Annihilon's might will crush you all!
  • I am coming for you!

Notes

Belonging to an unknown and possibly otherwise extinct breed of demons, Annihilon is pure power. It is said that Annihilon was responsible for the destruction of his own race. He is the last survivor of countless battles that mirrored the demonic version of the 'survival of the fittest' phrase. His massive, heavy body is just one huge mass of moving muscles. There is no place for finesse in his body full of sheer strength. What he lacks in skill, he easily makes up with raw power. This aeon-old creature has served many masters in his wretched life. It is assumed that he was already a follower of one of the Ruthless Seven when they started to form their cabal. He stayed stoical at their side during their rise to power. He was present at many of the greatest triumphs of his cruel masters. The Ruthless Seven often employed the rather simple-minded Annihilon for banal tasks as there is no known demon at their disposal that matches him in strength. As long as there is something to kill, Annihilon is absolutely loyal to his masters. This loyalty and his lack of ambition, apart from slaughter and killing, makes him to one of the preferred servants of the Ruthless Seven. He is the perfect tool to keep lesser demons in line and does not mind to use his strength to fulfil some smaller tasks that might be at hand. This ancient creature is often accompanied by parasites that feed on his dripping spicy sweat. Detecting some of these small but extremely nasty parasites is a helpful sign to know about Annihilon's presence in advance.

Abilities

Melee (0-2000+?), Groundshaker Ball on target (0-300+), Groundshaker on itself (?) Energy Ball (radius of Burst Arrow/3x3) (0-500), Poison Ball (poisons you 30 dmg/turn), Mana Drain Bomb (0-200), Death Beam (450+-800), Ice Ball causing Paralyze, Rarely decrease your distance skill by 50%.

Damage Taken From Elements

  • Physical
    Damage Icons
    +0%
  • Holy
    Damage Icons
    +5%
  • Death
    Damage Icons
    -95%
  • Fire
    Damage Icons
    +0%
  • Energy
    Damage Icons
    -95%
  • Ice
    Damage Icons
    -20%
  • Earth
    Damage Icons
    +0%

Location

Through the teleport in the Soul Wells in the Inquisition quest. He is the sixth boss.

Behaviour

Will follow you and attack with his very strong Melee, tries to run away on black Health. It walks very slow, but retargets often, so you may have some trouble in trapping him.

Strategy

Annihilon trap

an example how to trap Annihilon

He is very strong at Melee damage, and since he can be found with a lot of Deathspawns, you will need to have some Knights of high level (190+ recommended) also with a couple of Druids to heal the Knights while shooting Area Runes such as Great Fireball or Avalanche (Rune). Shooters always need to have Magic Shield or they will die in a blink of eye. Knights can carry some Stone Skin Amulets to prevent some high Melee damages from both Annihilon and Deathspawns. Killing the Deathspawns will make it easier to defeat Annihilon. A Paladin and Knight it's a good team because Annihilion will follow the Knight while the paladin can use Sharpshooter being at distance. It can be solo'ed with paladin of level 215+ too. If you want to go and hunt Annihilon use Fire Bomb Runes to avoid Deathspawns.

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