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Properties

Property Value
Combat Properties
Health Health Icon 65
Experience Experience Icon 0
Speed Haste Icon 53
Armor Armor Icon 8
Est. Max Dmg 0
Summon (not possible)
Convince ? mana
General Properties
Name Adventurer
Classification Outlaws
Bestiary Class Human
Bestiary Level Bestiary Level Easy
Occurrence Bestiary Occurrence Common
Spawn Type Regular
Illusionable
Pushable
Pushes
Elemental Properties
Physical 100%
Holy 100%
Death 100%
Fire 100%
Energy 100%
Ice 100%
Earth 100%
Drown 100%
Life Drain 100%
Heal 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Runs at 65
Walks around Energy
Fire
Poison
Walks through
Other Properties
Version 9.8
December 12, 2012
Status Active
Help
Adventurer
You see an adventurer.

Notes

Using a Guardcatcher on it has a chance of turning it into an Angry Adventurer.
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Abilities

None.

Damage Taken From Elements

  • Physical
    +0%
  • Holy
    +0%
  • Death
    +0%
  • Fire
    +0%
  • Energy
    +0%
  • Ice
    +0%
  • Earth
    +0%

Location

Venore swamp.

Behaviour

Will not harm anyone and walks at a snail's pace. An adventurer will retreat at 65 (100%, full) health.

Strategy

You can just kill them, they won't attack you. Or you could leave them be.

Loot

  • This creature drops no loot.

(Loot Statistics)